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Human Computer Interaction Handbook

Fundamentals, Evolving Technologies, and Emerging Applications

Julie A. Jacko (Herausgeber)

Buch | Hardcover
1464 Seiten
2026 | 4th edition
CRC Press (Verlag)
9781032513485 (ISBN)
CHF 399,95 inkl. MwSt
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Human–Computer Interaction (HCI) is a multidisciplinary field that shapes how people engage with digital systems, from everyday tools to transformative technologies. This fourth edition of the Human–Computer Interaction Handbook offers the most comprehensive, globally authored resource available, bringing together over 150 contributors across 59 chapters to chart the current and future landscape of HCI.

Now fully updated to reflect the evolving science, practice, and societal relevance of human–technology interaction, the handbook opens with core insights into human cognition, perception, and motor interaction, then moves through the technologies that mediate experience: haptics, wearables, networked systems, and personal fabrication. It explores the discipline of designing interactive systems, the rigour of evaluation and user research, and the emergence of intelligent, adaptive, and immersive environments. Chapters on social, ethical, and inclusive design foreground the moral imperative of accessibility, cross-cultural sensitivity, and participatory approaches, including co-design with children and neurodivergent users. The volume culminates in domain-specific applications across healthcare, aerospace, digital communities, and civic design, and closes with future-facing reflections on artificial intelligence, neuromorphic interaction, and the evolving professionalism of UX. Every chapter is grounded in real-world examples and case studies, making the Handbook both a scholarly reference and a practical guide.

With contributions from leading voices in academia, industry, and government, this edition is essential reading for researchers, educators, and practitioners seeking to understand, shape, and advance the field of HCI.

Julie A. Jacko is Chaired Professor of Health Informatics and Data Science, Chief Academic Officer of the Usher Institute, and Founding Dean of Innovation and Engagement in the College of Medicine and Veterinary Medicine (CMVM) at the University of Edinburgh, UK. She currently serves on the Scottish Science Advisory Council (SSAC), shaping science policy and practice in Scotland and beyond. As an advocate for health equity, her work is inclusive of vulnerable populations. With more than 200 publications in leading journals, over 15,000 citations, reflected in an h-index of 54, her work has advanced population health, data science, digital health, human-computer interaction, and AI-enabled interventions. Her career awards include the prestigious Presidential Early Career Award for Scientists and Engineers (PECASE) and numerous national and international honours. She continues to mentor emerging innovators and academics, shaping science, policy, practice, and education on a global scale.

0. Introduction. 1. Human Information Processing: An Overview for Human-Computer Interaction. 2. Perceptual-Motor Interaction: Some Implications for Human–Computer Interaction. 3. Task Loading and Stress in Human-Computer Interaction: Theoretical Frameworks and Mitigation Strategies. 4. Novel HCI Approaches and Theory Inspired and Informed by Artistic and Design Practices. 5. Input Technologies and Techniques. 6. Haptic Interfaces. 7. Visual Displays. 8. Non-Speech Audio and Tactile Feedback. 9. Wearable Computers and Context-Aware Applications. 10. Tangible User Interfaces. 11. The Personal Fabrication of Interactive Devices. 12. Network-Based Interaction. 13. Hybrid Work & Cooperative Technologies. 14. The Timeless Scalable Design Process: Ensuring Your Greater Creativity and Effectiveness. 15. Inspection and Reflection in Interaction Design. 16. Multimedia User Interface Design. 17. Scenario-Based Design. 18. Mobile Interaction Design in the Age of Experience Ecosystems. 19. Information Visualization. 20. There Is More to Syntax Than Meets the Eye: Visual Programming as Interactive Grammarware. 21. Visual Design Principles: For Usable Interfaces. Everything Is Designed: Why We Should Think Before Doing. 22. Model-Based Evaluation. 23. Agile + RITE: Better Designs in Less Time. 24. Foundations and Current Trends in Usability Testing. 25. Inducing and Measuring Emotion in Immersive Technologies. 26. Why We Play. 27. Customizing Research for Ecological Validity and Product Impact. 28. Grounded Theory Method in Human-Computer Interaction and Computer-Supported Cooperative Work. 29. Experiment Design and Statistical Analysis in Human-Computer Interaction. 30. Adaptive Interactive Systems. 31. Human-Centered Design of Decision-Support Systems. 32. Interaction Techniques for Virtual Reality. 33. The Whole Elephant: Understanding and Supporting Human Choice in HCI. 34. Globalization, Localization, and Cross-Cultural User-Interface Design. 35. Human-Computer Interaction Across Borders: Perspectives from the Global South. 36. ICT Design for Disability, Aging, and Situational Impairment – Today and Tomorrow. 37. Human Assistive Technology Interaction. 38. Universal Accessibility for Low-Literacy and Neurodivergent Populations. 39. Sensory-Aware Systems: Advancing Visual Accessibility in Human-Computer Interaction. 40. Human–Computer Interaction for Kids. 41. The Past and Future of Co-Design with Children: Inclusivity, Innovation, and Impact. 42. Multimodal Data Integration in Healthcare. 43. Human-Computer Interaction in Healthcare. 44. Digital Health. 45. HCI Applications for Mental Health and Wellbeing. 46. Motor Vehicle Driver Interfaces. 47. Human-Computer Interaction in Aerospace. 48. User-Centered Design in Games. 49. Digital Communities. 50. Online Communities. 51. Civic Design: Bridging the Gaps Between People and Government. 52. User Experience Requirements Analysis Within the Usability Engineering Lifecycle. 53. Ergonomic Considerations for Comfortable, Healthy, and Safe Use of Computers and IT Devices. 54. Systems Approaches to Safety-Critical HCI Design. 55. Learning and Teaching HCI in a Fast-Moving World. 56. Innovation: Exploring AI and Emerging Technologies. 57. Interactive Inference: A Neuromorphic Theory of Human-Computer Interaction. 58. The Role of Speculative and Design Futuring Methods in Configuring Participation in HCI Research. 59. Facing Challenges to UX Professionalism.

Erscheint lt. Verlag 29.6.2026
Zusatzinfo 86 Tables, black and white; 478 Line drawings, black and white; 153 Halftones, black and white; 631 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 210 x 280 mm
Themenwelt Informatik Software Entwicklung User Interfaces (HCI)
Technik
ISBN-13 9781032513485 / 9781032513485
Zustand Neuware
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