AI and Artificial Life in Video Games
Charles River Media (Verlag)
9781584505587 (ISBN)
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Guy W. Lecky-Thompson is an experienced author in the field of video game design and software development, whose articles have been published in various places, including Gamasutra and the seminal Game Programming Gems. He is also the author of Infinite Game Universe: Mathematical Techniques;Infinite Game Universe, Volume 2: Level Design Terrain, and Sound; and Video Game Design Revealed.
Chapter 1Introduction;
Chapter 2Using Artificial Intelligence in Video Games;
Chapter 3Uses for Artificial Life in Video Games;
Chapter 4The AL Programming Paradigm;
Chapter 5Building Blocks;
Chapter 6The Power of Emergent Behavior;
Chapter 7Testing with Artificial Life;
Chapter 8Several A-Life Examples;
Chapter 9Multiplayer AI and A-Life;
Chapter 10 The Application of A-Life Outside the Lab;
| Verlagsort | Hingham |
|---|---|
| Sprache | englisch |
| Maße | 190 x 236 mm |
| Gewicht | 863 g |
| Themenwelt | Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik |
| Informatik ► Weitere Themen ► Computerspiele | |
| ISBN-13 | 9781584505587 / 9781584505587 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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