3D Game Animation with Unreal Engine 5
Packt Publishing Limited (Verlag)
978-1-83546-073-3 (ISBN)
Key Features
Learn runtime animation techniques to create responsive and dynamic character movement
Leverage Animation Blueprints and procedural workflows for real-time game development
Build game-ready animations using rigging, motion matching, and skeletal mesh workflows
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionIn 3D Game Animation with Unreal Engine 5, Trygve Bjellvåg distills over 18 years of animation and game design experience to enable you to bring your characters and environments to life in real time by expertly navigating Unreal Engine 5’s animation system. This book will help you create high-quality animations, like those made by industry leaders such as Epic Games, Disney, and ILM.
The book begins with Unreal Engine 5 fundamentals, such as installation, navigation, and keyframe animation basics, before guiding you through skeletal meshes, rigging techniques, and animation principles crucial for storytelling. You'll learn about importing 3D models, environment setup, motion capture workflows, and animation retargeting, which ensures a smooth animation pipeline. You’ll also utilize all the new tools that real-time workflows offer, such as the MetaHuman Animator and Motion Matching. You’ll sharpen your skills with advanced topics, such as real-time cinematic techniques and procedural animation to create immersive animated experiences.
By the end of this book, you’ll be able to leverage Unreal Engine 5’s animation tools to excel in creating compelling animations for games, virtual productions, and interactive storytelling for the 21st century medium.What you will learn
Understand 3D game animation and how it differs from film animation
Navigate Unreal Engine 5's animation tools and core framework
Create keyframe animations by using Sequencer and Timeline tools
Rig and animate characters by using skeletal meshes and Control Rig
Build animation blueprints and state machines for smooth movement
Utilize motion capture, animation retargeting, and MetaHuman tools for lifelike animations
Optimize animations for performance across platforms, including VR
Who this book is forThis book is for beginner to intermediate game artists, 3D artists, game developers, and animators looking to create high-quality 3D animations using Unreal Engine 5. Whether you're transitioning from traditional animation or exploring real-time animation for games, this book provides the skills to bring your characters to life. A basic understanding of animation principles and 3D modelling is recommended to make the most of this guide. If you're eager to enhance your animation workflow with Unreal Engine, this book will help you perfect your use of its powerful tools and techniques.
Trygve Bjellvåg is an accomplished Head of Game Design and Associate Professor with over 17 years of experience in 3D software, animation, and game design. He has contributed to award-winning projects and is the Scandinavian Regional Organizer for Global Game Jam. As an Epic Unreal Fellowship Mentor, he supports aspiring professionals in mastering Unreal Engine within various fields. His expertise includes 3D animation, project management, and curriculum development, which have greatly improved student engagement and employability. Additionally, Trygve worked as a Character Animator at Funcom, where he focused on character animation and motion capture workflow, enhancing his skills in game design and keyframe animation.
Table of Contents
Using Unreal Engine 5 for 3D Game Animation
Creating Your First Animations
Working with Skeletal Meshes
Rigging in Unreal Engine 5
Mastering Animation Retargeting
Introduction to Runtime Animation Techniques
Animation Blueprints Explained
Motion Capture Techniques
Exploring New Animation Techniques
Animating Props and Scenes
Optimization and plugins
| Erscheinungsdatum | 21.11.2025 |
|---|---|
| Verlagsort | Birmingham |
| Sprache | englisch |
| Maße | 191 x 235 mm |
| Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
| ISBN-10 | 1-83546-073-9 / 1835460739 |
| ISBN-13 | 978-1-83546-073-3 / 9781835460733 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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