Zum Hauptinhalt springen
Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Virtue Theory and Video Games -

Virtue Theory and Video Games

Level Up Your Character
Buch | Hardcover
336 Seiten
2026
Routledge (Verlag)
978-1-041-05263-0 (ISBN)
CHF 249,95 inkl. MwSt
  • Noch nicht erschienen (ca. März 2026)
  • Versandkostenfrei
  • Auch auf Rechnung
  • Artikel merken
This volume explores the intersection of virtue theory and video games. By bringing together emerging and established scholars who analyze video game ethics from a virtue-theoretical perspective, this volume both fills gaps in the literature and provides a foundation for advancing discussions in the emerging field of video game ethics.
This volume explores the intersection of virtue theory and video games. By bringing together emerging and established scholars analysing video game ethics from a virtue-theoretical perspective, this book both fills gaps in the literature and provides a foundation for advancing discussions in the emerging field of video game ethics.

The anthology covers a wide range of topics, offering both abstract analyses of the application of virtue theory to video game ethics and practical insights into the impact of gaming on our relationships, communities, and individual self-conception. The first part examines the advantages and limitations of virtue ethics as a normative framework in the context of video games. The second part delves into specific virtues and vices that emerge during gameplay, illustrating how virtue theory can enhance our understanding of the ethical dimensions of gaming. Finally, the third part addresses the social dimensions of gaming, focusing on the roles of friendship, relationships, and community. It demonstrates how the unique social contexts of gaming provide interesting opportunities for cultivating virtue and vice.

Virtue Theory and Video Games is essential reading for researchers and graduate students working in virtue ethics, philosophy of games, the ethics of technology, game studies, media studies, and communication studies.

Sarah C. Malanowski is Instructor of Philosophy at Florida Atlantic University, USA. She specializes in philosophy of cognitive science and biomedical ethics, and her work has appeared in Bioethics, Synthese, Journal of Medicine & Philosophy, and Neuroethics. She is the co-author, with Nicholas R. Baima, of Why It’s OK to Be a Gamer (Routledge 2024). Nicholas R. Baima is Associate Professor of Philosophy at Florida Atlantic University, USA. He works in ancient philosophy and ethical theory. He is co-author, with Sarah C. Malanowski, of Why It’s OK to Be a Gamer (Routledge 2024), and co-author, with Tyler Paytas, of Plato’s Pragmatism: Rethinking the Relationship Between Ethics and Epistemology (Routledge, 2021).

Acknowledgments

Contributors

Introduction: Level-Up Your Character

Part 1: The Promise and Perils of a Video Game Virtue Ethics

1. The Particular Aptitude of Virtue for Video Game Ethics

2. Don’t Play That Game: Can Simulations Inculcate Vice?

3. Would the Virtuous Gamer Virtually Murder an NPC?

4. Virtue-al Ethics?

5. XP for the Soul: Video Games, Ethical Learning, and Cognitive Tools

Part 2: Video Game Virtues and Vices

6. “Good Time to Take … Inventory”: The Need for Playfulness in the Good Life

7. Using Video Games to Cultivate Patience

8. Tryhards, Slouches, and the Seemly Gamer

9. Cheap Tactics in Competitive Gaming

10. The Moral Status of Griefing

Part 3: Gaming Friends and Community

11. Befriending Video Game Characters

12. Virtual Friendship Reconsidered: Sociality and User-Friendly Design in Gaming

13. I Thought You Were My Friend: Livestreaming, Friendships of Presence, and the Hazards of Illusory Intimacy

14. Video Games and Mourning

15. How Cosplay Can Cultivate Virtue Index

Erscheint lt. Verlag 19.3.2026
Reihe/Serie Routledge Research in Applied Ethics
Zusatzinfo 1 Tables, black and white; 5 Halftones, black and white; 5 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Themenwelt Geisteswissenschaften Philosophie Ethik
Mathematik / Informatik Informatik Grafik / Design
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-041-05263-4 / 1041052634
ISBN-13 978-1-041-05263-0 / 9781041052630
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich

von Christopher Panza; Adam Potthast

Buch | Softcover (2023)
Wiley-VCH (Verlag)
CHF 27,95