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Figure Drawing with Virtual Models : Getting the Most Out of Poser  Artist

Figure Drawing with Virtual Models : Getting the Most Out of Poser Artist

Media-Kombination
192 Seiten
2006 | New edition
Delmar Cengage Learning
978-1-59863-328-3 (ISBN)
CHF 59,95 inkl. MwSt
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Artists have aspired for centuries to master the technique of drawing the human figure. Live models have been studied in intricate detail in order to create lifelike renderings. Today, advances in technology make it possible for artists to use virtual models, eliminating limitations that surround live models. Poser Figure Artist from e frontier offers artists an incredible program that makes it easier than ever to conquer the art of the human form. Figure Drawing with Virtual Models is your guide to getting the most out of Poser Figure Artist. You'll cover the basics of the human anatomy, including skeletal and muscular structure, as you learn how to create and draw your initial figure. Working within Poser Figure Artist, you'll learn how to set and adjust your model's pose, visualize the composition of your sketch, and make subtle changes to the lighting that surrounds your model. You'll also cover the pros and cons of a dynamic model over a virtual model. The accompanying CD-ROM includes a 30-day trial version of Figure Artist as well as a QuickTime movie tutorial and an interview with a practicing artist. Perfecting your figure drawing techniques has never been easier!

Les Pardew is a recognized leader in the world of interactive entertainment. He is a video game and entertainment industry veteran with more 20 years of industry experience. His artwork credits encompass film and video production, magazine and book illustration, and more than 100 video game titles, including numerous market-leading choices. Les has also authored or co-authored 13 books on game art and game design for teens, digital art and 2D and 3D animation, drawing, and virtual models. Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games, including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicklaus Golf, Where in the World/USA is Carmen Sandiego?, StarCraft Brood Wars, Rainbow Six, Cyber Tiger Woods Golf, and many others. An accomplished instructor, Les has taught numerous art and business courses, including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management. As a business leader, Les has founded two separate game development studios. He is also a favorite speaker at video game conferences and events.

1. The human figure: Learning the proportions of the figure. 2. Figure construction: Learning to construct the figure starting with the action line and then adding a simple manikin. The Figure is then drawn over the manikin. 3. Anatomy: Learning about the human form including the skeletal structure and muscles of the body. 4. Faces and Features: A closer look at the individual features of the face and body. 5. Posing the Figure: What to consider when posing the figure. 6. Composition: A brief lesson in composition of figurative drawings taken from the great masters. 7. Lighting: How to light the figure 8. Dynamic Motion: How to make your figure drawings come to life with dynamic motion.

Verlagsort Clifton Park
Sprache englisch
Themenwelt Mathematik / Informatik Informatik
Sozialwissenschaften Pädagogik Berufspädagogik
ISBN-10 1-59863-328-7 / 1598633287
ISBN-13 978-1-59863-328-3 / 9781598633283
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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