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Emergence in Games - Penny Sweetser

Emergence in Games

Penny Sweetser (Autor)

Media-Kombination
312 Seiten
2007
Charles River Media
9781584505518 (ISBN)
CHF 79,95 inkl. MwSt
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The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.

Chapter 1 Introduction to Emergence Chapter 2 Playing Games Chapter 3 Emergence in Games Chapter 4 Techniques for Emergence Chapter 5 Emergent Narrative Chapter 6 Game Worlds Chapter 7 Characters and Agents Chapter 8 Social Emergence Chapter 9 Designing for Emergence Chapter 10 Conclusion

Erscheint lt. Verlag 29.12.2007
Zusatzinfo Illustrations
Verlagsort Hingham
Sprache englisch
Maße 196 x 239 mm
Gewicht 1203 g
Themenwelt Informatik Weitere Themen Computerspiele
ISBN-13 9781584505518 / 9781584505518
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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