Zum Hauptinhalt springen
Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Metaverse, Generative AI, and Brain-Computer Interfaces -

Metaverse, Generative AI, and Brain-Computer Interfaces

Shaping the Future of the Digital Landscape

Ali Darejeh, Samad Sepasgozar (Herausgeber)

Buch | Hardcover
368 Seiten
2026
Routledge (Verlag)
978-1-032-89678-6 (ISBN)
CHF 169,30 inkl. MwSt
  • Noch nicht erschienen (ca. Februar 2026)
  • Versandkostenfrei
  • Auch auf Rechnung
  • Artikel merken
This compelling exploration delves into the heart of cutting-edge technologies, specifically the Metaverse, Brain-Computer Interfaces (BCI), and generative artificial intelligence (AI). The authors contemplate how the next generation of virtual environments will manifest, as well as how the digital landscape can be affected.
This compelling exploration delves into the heart of cutting-edge technologies, specifically the metaverse, brain–computer interfaces (BCI), and generative artificial intelligence (AI). The authors unravel their transformative applications in shaping the future and contemplate how the next generation of virtual environments will manifest, as well as how the digital landscape can be affected.

This book encompasses various examples of the metaverse, BCIs, and generative AI across diverse fields, including education, engineering, and medical science. In the dynamic realm of the metaverse, where virtual realities converge, this book showcases how these innovations can transform the way we learn, interact, and build. Through BCIs, users can directly interface with technology using neural signals, opening up new avenues for communication and control. Additionally, generative AI algorithms empower us to create immersive virtual environments and generate content with unprecedented creativity.

Whether you're a student, educator, or industry professional, this book is your ticket to understanding and harnessing the power of the future. It provides a pathway for those who believe in the limitless possibilities that the metaverse, BCI, and generative AI can bring to our daily experiences.

Ali Darejeh is a faculty member and researcher at UNSW specializing in AR/VR, brain–computer interfaces, serious games, and educational technology. His work integrates emerging technologies with educational psychology. He also brings extensive industry experience as a UX researcher and gamification designer across healthcare, oil and gas, and finance sectors. Samad Sepasgozar is a global leader, ranked among the top 5 in Digital Twin and recognized as a world leader in Architecture (Computer Science and Engineering), with numerous scholarly publications. A leading educator, he pioneers innovative teaching tools and sustainable solutions, engaging more than 50,000 global attendees with transformative digital technology insights.

Chapter 1: The Metaverse and Emerging Technologies: Transforming Education and Beyond, Chapter 2: Metaverse and Virtual Reality Integration in Mechanical Engineering: Applications in Virtual Labs, and Training, Chapter 3: Metaverse and Virtual Reality Integration in Electrical Engineering: Applications in Virtual Labs and Training, Chapter 4: Metaverse and Virtual Reality Integration in Medical Science: Applications in Virtual Labs, and Training, Chapter 5: Metaverse and Virtual Reality Integration in Computer Science: Applications in Programming Education, Chapter 6: Metaverse and Virtual Reality Integration in Filmmaking Education: Applications in Cinematography and AI Feedback, Chapter 7: Metaverse-Enabled Virtual Museums: A Systematic Review and Empirical Study on Immersive Cultural Heritage Applications, Chapter 8: Framework for Real Time Robotic Manipulation in the Metaverse Using Digital Twins and Reinforcement Learning, Chapter 9: Privacy and Ethics in Educational Metaverse Platforms: Risks, Regulations, and Design Strategies, Chapter 10: Generative AI for Education and the Metaverse: Intelligent Virtual Instructors, Chatbots, and Recommender Systems, Chapter 11: Generative AI for Image Synthesis: Applications in Construction, Architecture, and Metaverse Design, Chapter 12: Leveraging Brain–Computer Interfaces to Advance Interaction Within the Digital Landscape, Chapter 13: A Roadmap for Intelligent Metaverse-Based Learning Environments: From Lessons Learned to Practical Frameworks

Erscheint lt. Verlag 26.2.2026
Reihe/Serie Advanced Digital Technologies for the Built Environment
Zusatzinfo 34 Line drawings, color; 109 Halftones, color; 143 Illustrations, color
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Themenwelt Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Technik Architektur
Technik Bauwesen
ISBN-10 1-032-89678-7 / 1032896787
ISBN-13 978-1-032-89678-6 / 9781032896786
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Künstliche Intelligenz, Macht und das größte Dilemma des 21. …

von Mustafa Suleyman; Michael Bhaskar

Buch | Softcover (2025)
C.H.Beck (Verlag)
CHF 25,20
Eine kurze Geschichte der Informationsnetzwerke von der Steinzeit bis …

von Yuval Noah Harari

Buch | Hardcover (2024)
Penguin (Verlag)
CHF 39,95