Technology, Innovation, Entrepreneurship and Education
Springer International Publishing (Verlag)
978-3-032-06981-8 (ISBN)
This book constitutes the refereed proceedings of the 5th EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2025, held in Cambridge, UK, during March 17-18, 2025.
The 8 full papers included in this book were carefully reviewed and selected from 29 submissions. These papers provide a vision of technologies applied to enterprise, education, medicine and cultural heritage, reflecting our collective ambition to explore pioneering ideas and redefine the future of learning, innovation, and societal progress.
.- Research and tools specifically applied to the fields of medicine, gaming and movies.
.- Research Trends of Extended Reality (XR) in the Medical Field: A Systematic Literature Review.
.- An Exploratory Case Study on the Metrics and Performance of IIoT Investment.
.- Cultural Heritage with applications for museums and tourism.
.- Playfully Preserving The Past: A Systematic Literature Review On Using Gamified Extended Reality To Preserve Cultural Heritage.
.- Enhancing Tourism Accessibility for the Deaf and Hardof-Hearing with XR Technology: A Systematic Literature Review.
.- Enterprise and educational infrastructure and its practitioners.
.- LLM integration in Game Writing: An investigation of visions and tools.
.- The Power of Collaboration: Vision Meets Expertise The Making of AI Multimodal Movie Analysis Toolkit The Möbius Trip Replay.
.- A museum-gamified mobile application oriented towards cultural heritage preservation: assessing user experience.
.- The Role of AI Platforms in Enhancing Entrepreneurship Education: A Theoretical Analysis.
| Erscheinungsdatum | 10.10.2025 |
|---|---|
| Reihe/Serie | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
| Zusatzinfo | X, 127 p. 24 illus., 22 illus. in color. |
| Verlagsort | Cham |
| Sprache | englisch |
| Maße | 155 x 235 mm |
| Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
| Mathematik / Informatik ► Informatik ► Netzwerke | |
| Schlagworte | Artificial Intelligence • augmented reality • Educational Applications • Educational Media • E-Services • Extended Reality • Fixed and radio transmission • Gamification • Human Computer Interface • Neural networks • Outside Broadcast • sports broadcasting • User Experience • Virtual Reality |
| ISBN-10 | 3-032-06981-5 / 3032069815 |
| ISBN-13 | 978-3-032-06981-8 / 9783032069818 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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