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Art and Culture in the Multiverse of Metaverses - James Hutson

Art and Culture in the Multiverse of Metaverses

Immersion, Presence, and Interactivity in the Digital Age

(Autor)

Buch | Softcover
XXV, 195 Seiten
2025
Springer International Publishing (Verlag)
978-3-031-66322-2 (ISBN)
CHF 269,60 inkl. MwSt

Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it. Location refers to the specific geographical or spatial context in which a work of art is created or experienced. Place refers to the social, cultural, and historical context of that location. Identity refers to the ways in which individuals and communities construct and express their sense of self and belonging within those contexts. 

Through case studies and theoretical analysis, Art and Culture in the Multiverse of Metaverses - Immersion, Presence, and Interactivity in the Digital Age, will explore how the factors of Immersion, Presence, and Interactivity of XR can be aligned with these art historical concepts, providing new opportunities for understanding and engaging with Location, Place, and Identity. For example, XR can be used to create immersive experiences of historical locations and cultural sites, allowing users to explore and engage with them in ways that would otherwise be impossible. Additionally, XR can be used to create interactive artworks that engage with issues of identity and belonging, creating new possibilities for self-expression and exploration. 

Part 1: Location and immersion.- Introduction.- Microcosm of history: Everywhere. Everything. Everyone.- Part 2: Place and presence.- Art in the age of virtual reproduction.- Digital cultural heritage preservation.- Part 3: Identity and interactivity.- Embodiment in avatars and technoculture.- From simulacra to reanimation: Resurrecting the (un)dead.- Conclusion.

Erscheinungsdatum
Reihe/Serie Springer Series on Cultural Computing
Zusatzinfo XXV, 195 p. 46 illus., 39 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte cultural heritage • Digital Embodiment • Extended Reality • immersive learning • metaverse • Virtual Worlds
ISBN-10 3-031-66322-5 / 3031663225
ISBN-13 978-3-031-66322-2 / 9783031663222
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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