Beginning Game Programming with Flash
Seiten
2008
Delmar Cengage Learning
9781598633986 (ISBN)
Delmar Cengage Learning
9781598633986 (ISBN)
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A book written for introductory game programming and multi media students interested in learning how to use Flash to create games. It covers various useful elements of game programming through action script and through the GUI interface of Flash. It is suitable for users who are ready to learn more about the GUI and make programming games.
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols. Once you are comfortable working with the GUI, you’ll dive into using ActionScript, the language used to write code in Flash, which controls the graphics, sound files, and interactivity between the player and the game assets. As you work through the book you’ll discover how to create a storyboard for a game, add animation and visual effects, insert movie clips and sound files, apply math and physics concepts to make game objects move, and develop and test a Flash game. Easy-to-follow, step-by-step instructions walk you through each step of the game-building process, and end-of-chapter exercises, tutorials, and games-based projects help you reinforce and apply the concepts you have learned. "Beginning Game Programming with Flash" covers all the essential elements of game programming, making it a comprehensive and fun guide for beginning game programmers.
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols. Once you are comfortable working with the GUI, you’ll dive into using ActionScript, the language used to write code in Flash, which controls the graphics, sound files, and interactivity between the player and the game assets. As you work through the book you’ll discover how to create a storyboard for a game, add animation and visual effects, insert movie clips and sound files, apply math and physics concepts to make game objects move, and develop and test a Flash game. Easy-to-follow, step-by-step instructions walk you through each step of the game-building process, and end-of-chapter exercises, tutorials, and games-based projects help you reinforce and apply the concepts you have learned. "Beginning Game Programming with Flash" covers all the essential elements of game programming, making it a comprehensive and fun guide for beginning game programmers.
Chapter 1
Introduction to Flash GUI and Action Script
Chapter 2
Introduction to Action Script
Chapter 3
Interactivity - Adventure Game – Treasure Hunt
Chapter 4
Animations
Chapter 5
Collision detection and Response, Conditional Statements, Sound and Timer
Chapter 6
A Picture puzzle game
Chapter 7
Simple Simon Game
Chapter 8
Racing Cars game with Physics (collisions, velocity and acceleration)
Chapter 9
High scores game
Chapter 10
Create an editable Quiz: Snakes and ladders
| Erscheint lt. Verlag | 16.1.2008 |
|---|---|
| Verlagsort | Clifton Park |
| Sprache | englisch |
| Maße | 185 x 229 mm |
| Gewicht | 568 g |
| Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
| ISBN-13 | 9781598633986 / 9781598633986 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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