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Inclusive Design for a Digital World - Reginé M. Gilbert

Inclusive Design for a Digital World

Designing with Accessibility in Mind
Buch | Softcover
564 Seiten
2025 | Second Edition
Apress (Verlag)
979-8-8688-1819-6 (ISBN)
CHF 56,90 inkl. MwSt
Approach digital design with care, curiosity, and the people most often left out. This book invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design professor and author Regine Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games, and emerging technologies like AI, VR, and AR.


This expanded edition reflects the rapid evolution of the tech landscape. It features up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You’ll learn how to ask better questions, challenge assumptions, and design for real human experiences, especially for those historically excluded.


Inclusive Design for a Digital World, Second Edition isn’t a checklist or a fix-it manual, it’s a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you’re working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who’s being left out and doing the work to build systems that allow more people to participate, contribute, and belong.


What You Will Learn:




Apply WCAG 2.2 and understand how to meet international compliance requirements


Navigate the European Accessibility Act (EAA) and its implications for digital products


Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities


Identify how AI and machine learning impact accessibility and inclusion—both positively and negatively


Incorporate assistive technologies into your design and testing workflows


Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR


Conduct user research and usability testing with diverse participants


Build inclusive design systems and content architectures from the ground up


Who This Book Is For
Designers, developers, researchers, product managers, content strategists, educators, and technologists working to embed inclusion into every phase of the digital product lifecycle, with a special emphasis on those exploring the impact of AI on accessibility.

Reginé Gilbert is a designer, educator, and author whose work sits at the intersection of inclusive design, emerging technology, and transformational leadership. With a focus on accessibility and equity, she helps organizations and teams navigate change through human-centered design and inclusive digital practices. Her research explores how inclusive design principles can shape the development of technologies like AI, XR, and spatial computing to better serve diverse communities.  She is the author of Inclusive Design for a Digital World and co-author of the forthcoming Human Spatial Computing (Oxford University Press, 2025).With more than a decade of experience across tech and education, Reginé brings a systems-thinking approach to change management, supporting teams in building accessible, future-ready products that center people from the start.

Chapter 1:Designing with Accessibility in Mind.- Chapter 2: If It's Annoying, It's Probably Not Accessible.- Chapter 3: Accessible ≠ Inclusive: The Compliance Trap.- Chapter 4: Assistive Technologies and Inclusive Experiences.- Chapter 5: Inclusive Design Research.- Chapter 6: Information Architecture and Design Systems.- Chapter 7: Usability Testing as a Journey - Listening, Learning, and Building Trust.- Chapter 8: Planning and Implementation of Inclusive design.- Chapter 9: Mobile Accessibility and Inclusive App Design.- Chapter 10: Gaming Accessibility.- Chapter 11: Entertainment and Accessibility.- Chapter 12: Beyond the Web.

Erscheinungsdatum
Reihe/Serie Design Thinking
Zusatzinfo 36 Illustrations, color; 4 Illustrations, black and white
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung User Interfaces (HCI)
Mathematik / Informatik Informatik Web / Internet
Schlagworte Accessibility • Accessibility and Inclusive Design • accessible design • Benefits of Accessibility • Coding Accessibility • Color Contrast • Content for accessibilty • inclusive design • Planning Accessible Design • Tools for accessibility • Usability and Accessibility • User Research
ISBN-13 979-8-8688-1819-6 / 9798868818196
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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