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Beginning Directx 10 Game Programming - Wendy Jones

Beginning Directx 10 Game Programming

Wendy Jones (Autor)

Media-Kombination
384 Seiten
2007
Delmar Cengage Learning
9781598633610 (ISBN)
CHF 67,95 inkl. MwSt
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A guide to creating graphics, creatures, and realistic worlds for games. It lets you discover the world of game programming and 3D graphics creation using DirectX 10. It uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms.
Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX[registered] 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You'll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you'll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you've learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10".

1. What is DirectX 2. First DirectX Project 3. Sprites and 2D Drawing 4. Fonts 5. 3D Primer 6. Direct3D Quickstart 7. Shaders 8. Advanced Direct3D 9. DirectInput 10. XInput 11. DirectSound 12. Final Project App A. Question/Answers App B. Using the CD-ROM

Erscheint lt. Verlag 26.9.2007
Verlagsort Clifton Park
Sprache englisch
Maße 188 x 234 mm
Gewicht 794 g
Themenwelt Informatik Weitere Themen Computerspiele
ISBN-13 9781598633610 / 9781598633610
Zustand Neuware
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