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Extended Reality -

Extended Reality

International Conference, XR Salento 2025, Otranto, Italy, June 17–20, 2025, Proceedings, Part V
Buch | Softcover
XXII, 580 Seiten
2025
Springer International Publishing (Verlag)
978-3-031-97774-9 (ISBN)
CHF 109,95 inkl. MwSt
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The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025.
The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections:
Part I: Virtual Reality; and Augmented and Mixed Reality.
Part II: Extended Reality; and Extended Reality in Education and Learning.
Part III: Transforming Research and Clinical Interventions with eXtended Reality.
Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare.
Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage.
Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games.
Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.

.- eXtended Reality for Cultural Tourism Sustainability.

.- Exploring the Impact of Virtual Reality Immersion on Visitor Experience and Learning in Museums.

.- User-Centered Design (UCD) for Virtual Reality in Digital Cultural Heritage: A case study of Djerba View VR .

.- Integrating Extended Reality in Cultural Heritage: From Visitor Experience to Sustainable Engagement.

.- Experiencing digital travel vs. substituting physical travel with digital travel - on intention to use digital travel applications in the future.

.- Extending Cultural Heritage. A Touch-Free Mixed Reality System for Engaging Museum Spaces and Rapid Content Authoring.

.- Playing Through the Past: AR and Gamification in the Cultural Heritage Tour Meppen 1638.

.- Designing Cinematic Storytelling for Sustainable Cultural Tourism: The Anime Experience.

.- eXtended Reality for Art, Design, and Entertainment.

.- Responsive Procedural Morphologies Adapting to Environmental Factors in XR.

.- VR Enhanced Music Performance: Immersive Tools for Artistic Research. The experimentation of a VR Version of Tierkreis by K. Stockhausen.

.- From Tool to Space: Towards Classifying New Media Art.

.- VRStory - A Collaborative Virtual Reality Tool for Storyboarding.

.- The Impact of Transition Design on CVR Narratives: an Eye Tracking Research.

.- Urban Augmentations: A Technical Framework for Implementing Large-Scale XR Experiences.

.- Cognitive Framing in Virtual Environments: How Experts Perceive and Evaluate Spatial Models.

.- Theatre of Contingency: Exploring New Paradigms for Extended Reality Theatre.

.- Intangible Heritage meets Virtual Reality: an explanatory study on the use of immersive technologies for live performances.

.- Interactive Art Appreciation with Augmented Reality.

.- The Reality of Silk: an AR Try-On System forTraditional Chinese Costumes.

.- Sound Caption for Immersive Experience.

.- Comparison of Digital Restoration and Reconstruction Techniques in Frescoes: two Apulian Case Studies.

.- Expanding the Stage: a preliminary discussion of the impact of Extended Reality on the Performing Arts.

.- Digital Twin and Smart Virtual Representations for Cultural Heritage.

.- Digitization, heterogeneity and convergence on eight museums and archeological sites in the south of Italy.

.- Applicability Parameters in a Digital Twin for Cultural Heritage.

.- Digital Cultural Heritage Twins, the Context, the Theory and Some Experiments.

.- A virtual learning experience in Sustainable Fashion: Escape Room.

.- Designing the Ideal Mixed Reality (MR) Headset for Archaeological Fieldwork.

.- Enter the Hindenburg: Experiencing Cultural Heritage by Social Interaction in Hybrid Space.

.- Information Systems and Digital Twin for Cultural Heritage preservation management.

.- Integration of BIM and Augmented Reality for the recovery of historical built heritage: a research perspective.

.- Modeling Virtual Reality Adoption in Cultural Heritage: Identifying Key Constructs from Literature.

.- UAVs for the Study and Enhancement of Cultural Heritage: A Scoping Overview.

.- IoT-Driven Digital Twin based on VR for Smart Monitoring of Cultural Heritage Sites: La Grotta degli Animali in Florence Case Study.

.- Methodologies and Analysis of Work in BIM in Archaeology: Review and Future Perspectives.

.- AI-Powered Mixed Reality for Reviving Al-Khwarizmi s Heritage in Inclusive Education: A Digital Twin Approach.

.- New Contributions to the Study of the Dolmen of Alberite, Villamartín (Cádiz, Andalusia).

Erscheinungsdatum
Reihe/Serie Lecture Notes in Computer Science
Zusatzinfo XXII, 580 p. 234 illus., 203 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Schlagworte Artificial Intelligence (AI) • augmented and mixed reality • Digital Twin • eXtended Reality (XR) • Serious Games • virtual humans • Virtual Reality • XR and AI in Healthcare • XR in Arts and Cultural Heritage
ISBN-10 3-031-97774-2 / 3031977742
ISBN-13 978-3-031-97774-9 / 9783031977749
Zustand Neuware
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