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Extended Reality -

Extended Reality

International Conference, XR Salento 2025, Otranto, Italy, June 17–20, 2025, Proceedings, Part I
Buch | Softcover
XXII, 469 Seiten
2025
Springer International Publishing (Verlag)
978-3-031-97762-6 (ISBN)
CHF 109,95 inkl. MwSt
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The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025.
The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections:
Part I: Virtual Reality; and Augmented and Mixed Reality.
Part II: Extended Reality; and Extended Reality in Education and Learning.
Part III: Transforming Research and Clinical Interventions with eXtended Reality.
Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare.
Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage.
Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games.
Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.

.- Virtual Reality.

.- The Metaverse in Automotive Retail: Field Study on Implementation and Customer Interaction .

.- Virtual Reality in Geoscience: An Overview .

.- Maritime Training through Virtual Reality: System Design and Research Roadmap.

.- Spatial Cognition and Awareness of non-Euclidean Virtual Reality Environments: A pilot study on the Effect of Personality Traits.

.- Leveraging Transfer Learning for Niche Sign System Recognition in VR Training with Limited Data.

.- Navigating Social Biases through Virtual Reality Perspective Taking: Exploring the Mediating Role of Outgroup Perspective Taking .

.- Immersive technologies for Cultural Heritage: Bridging History and Technology in Museums.

.- Exploring VR Accessibility Challenges and Solutions through Crowdsourced Insights from Reddit.

.- Study of VR Application in Additive Manufacturing of Customized Orthopedic Products.

.- Empowering Accessible Social Engagement in Virtual Reality: Piloting a preparatory Usability Experience on Neurotypical Individuals.

.- Examining the impact of pilot expertise and task difficulty on visual attention and flight performance in a high visual-fidelity flight simulator.

.- Revolutionizing Agrifood Training: The MetaLAM Virtual Laboratory for Multielement Analysis.

.- Exploring moral dilemmas in Virtual Reality: a literature review.

.- Immersive questionnaire framework for perception research studies.

.- Detecting the Fingers of Adult Braille Readers Using Ultraleap s Virtual Reality Hand Tracking System.

.- Evaluating Usability and Immersion in a Virtual Reality Game for Fear of Flying: A Pilot Study with a Non-Phobic Sample.

.- Integrating Mind-Controlled Navigation into a Virtual Reality Training System.

.- Virtual Reality Meets Finance: How to Enhance Understanding of Risk Diversification.

.- Spatialized Looming Sounds in Virtual Reality: Reaction Times and Localization Accuracy.

.- VR for Specific Phobias: A Perspective on Adaptive and Physiological Feedback-Based Exposure Therapy.

.- Bio-Adaptive Virtual Humans for Arousal Regulation: A Preliminary Study.

.- A Vision-Based Fiducial Object Input Device for Intuitive Interaction.

.- Towards optimal shift mapping heuristics for ReSTIR-SSS.

.- Semantic Edge Extraction by Logical Operations for Room Structure Estimation Using a Segmentation Result.

.- 360 Nature Hub: An open repository of 360° nature videos for research and health interventions.

.- Augmented and Mixed Reality.

.- Enhancing Operator Understanding of Circular Production Facilities through Augmented Reality: A Comparative Study.

.- Towards Precise Geo-Localization for Outdoor Mobile Augmented Reality - State-of-the-Art in Visual Geo-Localization.

.- Video Game Quality of Experience Assessment of Augmented Reality User Interface for Military Purposes.

.- Identifying Mobile AR Application Scenarios: A Method for Environmental Agencies.

.- Adaptive Interface Improving User Focus in Collaborative AR Systems.

.- Embodiment Under Constant Force Applied by a Force Feedback Device for Spatially Augmented Forearm.

.- Enhancing the atmosphere in Hybrid Restaurants: a Dining Experience Assessment with Mixed Reality.

.- Transforming Industrial Training: A Comparative Study of Volumetric Video in Mixed Reality and Paper-Based Instructions.

Erscheinungsdatum
Reihe/Serie Lecture Notes in Computer Science
Zusatzinfo XXII, 469 p. 158 illus., 126 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Schlagworte Artificial Intelligence (AI) • augmented and mixed reality • Digital Twin • eXtended Reality (XR) • Serious Games • virtual humans • Virtual Reality • XR and AI in Healthcare • XR in Arts and Cultural Heritage
ISBN-10 3-031-97762-9 / 3031977629
ISBN-13 978-3-031-97762-6 / 9783031977626
Zustand Neuware
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