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Animation Craft - Jonathan Annand

Animation Craft

For 3D and 2D Animators

(Autor)

Buch | Hardcover
332 Seiten
2025
CRC Press (Verlag)
978-1-032-42240-4 (ISBN)
CHF 226,95 inkl. MwSt
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This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the next level. Using over 600 examples, this book answers the questions about the craft of animation that are often not taught in schools or books.

Each chapter contains step-by-step examples explaining the principles of animation and how to avoid common problems that occur when animating. This book also teaches you how to critique an animated scene objectively, rather than subjectively — then fix what’s wrong with it.

Animation Craft for 3D and 2D Animators will be a great resource for any beginner looking to learn the fundamentals of animation, or more experienced animators looking to hone their craft.

Jonathan Annand has been animating since he was very little, when he would make flip books from the overrun cardstock his father would bring home from work. He began his career in animation as a messenger for The Ink Tank in NYC, and has since worked for J.J. Sedelmaier Productions, Walt Disney Feature Animation (where he was an animator on characters including Stitch from Lilo and Stitch and Kenai Bear from Brother Bear) and Electronic Arts (where as a senior animator, he created the non-gameplay cut scenes for Madden Football). He is currently a principal animator at Iron Galaxy Studios (animating on Rumbleverse and Killer Instinct, among others), and an adjunct instructor at the University of Central Florida’s graduate gaming school, Florida Interactive Entertainment Academy (FIEA).

Introduction, Chapter 1 — The Basics, Chapter 2 — A Brief History of Character Animation, Chapter 3 — Squash and Stretch, Chapter 4 — Posing, Chapter 5 — Rhythm, Chapter 6 — Exaggeration, Chapter 7 — Weight and Balance, Chapter 8 — Foot Plan, Chapter 9 — Arcs, Chapter 10 — Walk and Run Cycles, Chapter 11 — Timing and Spacing, Chapter 12 — Slow-In & Slow-Out, Chapter 13 — Overlap and Follow-Through, Chapter 14 — Successive Breaking of Joints, Chapter 15 — Anticipation, Chapter 16 — Breakdowns and Inbetweens, Chapter 17 — Accents, Chapter 18 — Secondary Action, Chapter 19 — Expressions, Chapter 20 — Dialogue, Chapter 21 — Staging, Chapter 22 — Putting It All Together, Chapter 23 — Critiquing a Scene, Chapter 24 — Scene Checklist

Erscheinungsdatum
Zusatzinfo 1 Line drawings, color; 543 Halftones, color; 544 Illustrations, color
Verlagsort London
Sprache englisch
Maße 178 x 254 mm
Gewicht 800 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-42240-8 / 1032422408
ISBN-13 978-1-032-42240-4 / 9781032422404
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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