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Everything Is Permitted - Cameron Kunzelman

Everything Is Permitted

On Assassin's Creed
Buch | Hardcover
248 Seiten
2025
University of Minnesota Press (Verlag)
978-1-5179-1493-6 (ISBN)
CHF 142,00 inkl. MwSt
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An entertaining deep dive into the world, gameplay, and evolution of the hugely successful Assassin’s Creed video game franchise​

A hooded figure stands in a bell tower overlooking medieval Jerusalem, surveying his prey. Parkour-style, he leaps down into the square to kill his target before vanishing into the crowd . . .

Released in fall 2007, Assassin’s Creed transformed video gaming. Across more than a dozen franchise entries, players engage with the eternal conflict between the Order of Assassins and the nefarious Templar Order, carrying out missions in a series of painstakingly rendered historical settings, from the Holy Lands during the Third Crusade to Renaissance Italy, the Age of Piracy, the French Revolution, and Victorian London. Everything is Permitted is an analysis of the development, evolution, gameplay, and world-building of this sprawling and distinctive franchise.

Cameron Kunzelman examines key themes and concepts that connect the games in the series. Combining close readings of the games themselves with discussion of the broader landscape of video game franchises since its initial release, he uncovers what it means for a game to be part of the Assassin’s Creed franchise. Kunzelman maps the elements that contribute to the immersiveness and continual playability of the games, showing how historically inflected conspiracies and science fictional premises ground the fantastical stories the games tell on a massive scale.

Diving into the real-world histories and ideas that the game designers used for inspiration, Kunzelman argues that the virtual conflicts between the franchise’s opposing sides offer intriguing insights into actual reality, from ethical dilemmas to the roles of freedom and fate. He demonstrates how, by incorporating themes of means and ends, control and freedom into its gameplay, the franchise engages with profound questions in a sustained, long-form way that is unique among video games. As the Assassins say, “Nothing is true, everything is permitted.”

 

Retail e-book files for this title are screen-reader friendly with images accompanied by short alt text and/or extended descriptions.

Cameron Kunzelman is assistant professor in the Department of Communication Studies and Theatre at Mercer University. He is author of The World Is Born from Zero: Speculation and Video Games, and his writing about video games has appeared in Kotaku, Polygon, and Vice. He podcasts about culture at Ranged Touch.

Contents

Acknowledgments

Introduction: Developing Scale

Part I. Concepts

1. The Animus

2. The First Civilization

3. Conspiracy

Part II. Considerations

4. Ezio Auditore’s Tragic Open World

5. Black Flag and the Pirate Utopia

6. Playing the Enemy

7. Reconstructing History

Conclusion: Beyond the Creed

Notes

Index

Erscheinungsdatum
Zusatzinfo 9 black and white illustrations
Verlagsort Minnesota
Sprache englisch
Maße 140 x 216 mm
Gewicht 340 g
Themenwelt Informatik Weitere Themen Computerspiele
Sozialwissenschaften
ISBN-10 1-5179-1493-0 / 1517914930
ISBN-13 978-1-5179-1493-6 / 9781517914936
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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