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VFX Made Easy with Houdini - Alasgar Hasanov

VFX Made Easy with Houdini

A mesmerizing journey into procedural modeling, simulations, visual effects, and rendering

(Autor)

Buch | Softcover
418 Seiten
2025
Packt Publishing Limited (Verlag)
978-1-83588-290-0 (ISBN)
CHF 66,30 inkl. MwSt
Discover the secret sauce to creating stunning VFX in Houdini with step-by-step projects that guide you through particles, smoke, fire, fluids, and destruction using clear procedural workflows

Key Features

Learn the fundamentals of Houdini with step-by-step guidance
Explore VFX workflows and best practices from the industry
Streamline projects with expert tips on setup, caching, optimization, and rendering in Solaris
Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionUnlock Houdini’s procedural power to create dynamic simulations and cinematic renders with expert guidance from Alasgar Hasanov, a VFX artist with more than a decade of experience crafting CGI and visual effects for films, television, and commercials.
In this comprehensive guide, he demonstrates easy workflows for complex effects, teaches you how to think procedurally, and makes learning Houdini both fun and rewarding. Through step-by-step tutorials, real-world examples, and insider tips, you’ll master Houdini’s renowned node-based workflow. You’ll also learn how to control procedural forces to simulate natural phenomena and produce compelling, visually striking renders, giving you the tools to bring your creative visions to life.
This book provides a solid foundation in Houdini FX fundamentals for beginners, while also helping more experienced artists push the boundaries of innovation. It is designed to be an indispensable companion on your journey to building a strong foundation for future growth as a Houdini artist.
By the end of the book, you will be comfortable creating procedural setups, running simulations, and rendering your own creative effects in Houdini.What you will learn

Understand Houdini's UI, node-based workflow, and procedural fundamentals
Build and organize procedural models and flexible assets
Design particle systems, from emitters and forces to simulation settings
Create pyro FX, including smoke, fire, and explosions
Simulate rigid bodies, destruction, and FLIP fluids, such as water and splashes
Apply materials, textures, and shaders to light and render with Karma
Improve efficiency with best practices for workflow, optimization, and production

Who this book is forThis book is for beginner Houdini users, as well as FX artists, lighting artists, compositors, motion designers, 3D animators, and game artists looking to extend their digital art skills to Houdini. A basic understanding of digital content creation tools or 3D graphics software will help you make the most of this book.

Alasgar Hasanov is a CG and VFX artist with over a decade of professional experience, specializing in complex dynamics simulations created entirely in Houdini. His work spans a wide range of effects, including large- and small-scale water simulations, advanced pyro FX, abstract particle systems, and both rigid and soft body dynamics. While FX remains his primary focus, Alasgar brings a broad, multidisciplinary skill set that includes modeling, look development, rendering, and compositing, enabling him to contribute effectively to multiple stages of the production process. His work has been featured in major feature films such as Doctor Strange, Thor, Ant-Man, Ms. Marvel, X-Men: Dark Phoenix, It Chapter Two, Bad Boys for Life, and Snake Eyes (G.I. Joe). He has also contributed to acclaimed television series, including Game of Thrones, American Gods, The Boys, Vikings: Valhalla, and Jupiter's Legacy. Beyond film and television, Alasgar has created high-end FX and look development for global brands such as Nike, Dolby Digital, and Proline, among many others. In addition to his production work, Alasgar has been actively involved in education, serving as a professor, program supervisor, and lead at Think Tank Training Centre, Technicolor Academy, and Humber College. He has also developed professional courses for Gnomon Workshop. With a passion for pushing technical and artistic boundaries, Alasgar continues to blend creativity with precision, delivering cinematic, high-quality visual effects that bring stories and worlds to life for global audiences.

Table of Contents

Introducing Houdini
Demystifying Procedural Modeling
Unleashing the Power of Particles
Igniting Pyro Effects
Breaking through Rigid Body Dynamics
Diving into Water FX
Effects Case Study: Disintegration FX
Effects Case Study: Explosion FX
The Big Finale: Part 1
The Big Finale: Part 2
The Big Finale: Part 3
Best Practices for Houdini Artists

Erscheinungsdatum
Vorwort Debra Isaac, Philip Dobree
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-83588-290-0 / 1835882900
ISBN-13 978-1-83588-290-0 / 9781835882900
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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