Zum Hauptinhalt springen
Nicht aus der Schweiz? Besuchen Sie lehmanns.de

Mastering C++ Game Animation Programming (eBook)

Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan
eBook Download: EPUB
2025
544 Seiten
Packt Publishing (Verlag)
978-1-83588-193-4 (ISBN)

Lese- und Medienproben

Mastering C++ Game Animation Programming -  Michael Dunsky
Systemvoraussetzungen
29,99 inkl. MwSt
(CHF 29,30)
Der eBook-Verkauf erfolgt durch die Lehmanns Media GmbH (Berlin) zum Preis in Euro inkl. MwSt.
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

With two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer Michael Dunsky guides you through the intricacies of character animation programming. This book tackles the common challenges developers face in creating sophisticated, efficient, and visually appealing character animations.
You'll learn how to leverage the Open Asset Import Library for easy 3D model loading and optimize your 3D engine by offloading computations from the CPU to the GPU. The book covers visual selection, extended camera handling, and separating your application into edit and simulation modes. You'll also master configuration storage to progressively build your virtual world piece by piece.
As you develop your engine-like application, you'll implement collision detection, inverse kinematics, and expert techniques to bring your characters to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you'll design truly immersive and responsive NPCs, load real game maps, and use navigation algorithms, enabling the instances to roam freely in complex environments.
By the end of this book, you'll be skilled at designing interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.


Develop a compact game engine-like animation application in C++ using OpenGL 4 or Vulkan through hands-on implementation in this part-color guideKey FeaturesLearn how to build a game engine-like skeleton application using a modern graphics APIExplore compute shaders, visual selection, UI creation, visual programming, configuration file handling, collision detection, behavior controls, and moreCreate your own virtual world with naturally acting inhabitantsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionWith two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer Michael Dunsky guides you through the intricacies of character animation programming. This book tackles the common challenges developers face in creating sophisticated, efficient, and visually appealing character animations. You ll learn how to leverage the Open Asset Import Library for easy 3D model loading and optimize your 3D engine by offloading computations from the CPU to the GPU. The book covers visual selection, extended camera handling, and separating your application into edit and simulation modes. You ll also master configuration storage to progressively build your virtual world piece by piece. As you develop your engine-like application, you ll implement collision detection, inverse kinematics, and expert techniques to bring your characters to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you ll design truly immersive and responsive NPCs, load real game maps, and use navigation algorithms, enabling the instances to roam freely in complex environments. By the end of this book, you ll be skilled at designing interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.What you will learnMaster the basics of the Open Asset Import LibraryAnimate thousands of game charactersExtend ImGui with more advanced control typesImplement simple configuration file handlingExplore collision detection between 3D models and world objectsCombine inverse kinematics and collision detectionWork with state machines, behavior trees, and interactive NPC behaviorsImplement navigation for NPC movement in unknown terrainsWho this book is forThis book is for experienced C++ developers, game programmers, and character animators who already have basic knowledge of character animation but are curious to learn more. The book assumes advanced C++ knowledge and is ideal for those eager to delve into advanced animation techniques and create interactive virtual worlds.]]>
Erscheint lt. Verlag 28.3.2025
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Programmiersprachen / -werkzeuge C / C++
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-83588-193-9 / 1835881939
ISBN-13 978-1-83588-193-4 / 9781835881934
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
EPUBEPUB (Ohne DRM)

Digital Rights Management: ohne DRM
Dieses eBook enthält kein DRM oder Kopier­schutz. Eine Weiter­gabe an Dritte ist jedoch rechtlich nicht zulässig, weil Sie beim Kauf nur die Rechte an der persön­lichen Nutzung erwerben.

Dateiformat: EPUB (Electronic Publication)
EPUB ist ein offener Standard für eBooks und eignet sich besonders zur Darstellung von Belle­tristik und Sach­büchern. Der Fließ­text wird dynamisch an die Display- und Schrift­größe ange­passt. Auch für mobile Lese­geräte ist EPUB daher gut geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür die kostenlose Software Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür eine kostenlose App.
Geräteliste und zusätzliche Hinweise

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich

von Carsten Vogt

eBook Download (2024)
Carl Hanser Fachbuchverlag
CHF 38,95
C++ lernen - professionell anwenden - Lösungen nutzen

von Ulrich Breymann

eBook Download (2023)
Carl Hanser Fachbuchverlag
CHF 48,80