Open Source Game Programming
Charles River Media
978-1-58450-406-1 (ISBN)
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Martin Heni studied physics specializing in quantum theory and colloidal physics for his diploma degree and PhD respectively. Professional experience in robotic and aerospace systems led to his current position as senior software engineer for aerospace systems. His interest in computer games manifests in the ongoing development of small desktop computer games. Andreas Beckermann is studying for a degree in computer science and for the last five years he has been involved in KDE game programming. He is lead developer for "Boson," a real time 3D strategy game for KDE. He is responsible for the graphics and network programming, in particular the "kgame" development.
Preface. Chapter 1: Game Design. Chapter 2: Qt Primer. Chapter 3: Game Development using KDE. Chapter 4: Qt Game Development using Microsoft Windows. Chapter 5: Game Development on Embedded Computers. Chapter 6: Canvas Games. Chapter 7: OpenGL. Chapter 8: OpenGL with Qt. Chapter 9: Graphics. Chapter 10: Sound. Chapter 11: Pathfinding. Chapter 12: Artificial Intelligence. Chapter 13: Particle Effects. Chapter 14: Math and Physics. Chapter 15: Network Games. Chapter 16: Open Source and Intellectual Property Rights. Chapter 17: Game Programming, the Real Life; Appendix A: About the CD-ROM; Glossary; Index
| Erscheint lt. Verlag | 3.10.2005 |
|---|---|
| Zusatzinfo | Illustrations |
| Verlagsort | Hingham |
| Sprache | englisch |
| Maße | 187 x 235 mm |
| Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
| ISBN-10 | 1-58450-406-4 / 1584504064 |
| ISBN-13 | 978-1-58450-406-1 / 9781584504061 |
| Zustand | Neuware |
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