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Shader X4 Advanced Rendering Techniques - Wolfgang Engel

Shader X4 Advanced Rendering Techniques

Wolfgang Engel (Autor)

Wolfgang Engel (Herausgeber)

Media-Kombination
630 Seiten
2005
Charles River Media
9781584504252 (ISBN)
CHF 88,15 inkl. MwSt
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ShaderX4: Lighting & Rendering is a new volume in this successful series. All of the articles are brand new and provide graphics and game programmers with innovative, ready-to-use techniques and tips for programming cutting-edge shaders. All of the techniques are written by pros and each section is edited by an industry expert. These techniques have evolved from work on movies, games, and animation. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of shader programming challenges.

Wolfgang F. Engel (Frankenthal, Germany) regularly publishes articles that appear on www.gamedev.net and www.gamasutra.com. He is also the editor of the ShaderX series of books, and author of Programming Vertex and Pixel Shaders {July 2004}.

Section 1: Geometry Manipulation Tricks; Section 2: Rendering Techniques; Section 3: Software Shaders and Shader Programming Tips; Section 4: Image Space; Section 5: Shadows; Section 6: 3D Engine Design; Section 7: Tools; Appendix: About the CD-ROM; Index.

Erscheint lt. Verlag 12.1.2006
Verlagsort Hingham
Sprache englisch
Maße 186 x 235 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Weitere Themen Computerspiele
ISBN-13 9781584504252 / 9781584504252
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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