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Apple Vision Pro for Creators - John Ray

Apple Vision Pro for Creators

A Beginners Guide to Building Immersive Experiences

(Autor)

Buch | Softcover
2024
New Riders Publishing (Verlag)
978-0-13-836022-1 (ISBN)
CHF 75,70 inkl. MwSt
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Learn to create applications for the new Apple Vision Pro headset

For those who want to explore, imagine, and truly "Think Different," we welcome you to a journey of creation through the Apple Vision Pro.

The Vision Pro is a groundbreaking device that elevates the Apple experience for both users and creators. Instead of focusing on "AR" or "VR", Apple's Vision Pro introduces the concept of "spatial computing" to the prosumer market. Users can seamlessly transition from a Shared Space (AR) view to entirely immersive Space (VR) experience and interact with applications like never before. Whether your interests lie in productivity, artistic expression, or just plain fun, you can now bring ideas to life in ways that have never been possible. Like all Apple devices, the Vision Pro embraces simplicity, security, and privacy - delivering experiences that are familiar, safe, and family-friendly.

This book introduces the Vision Pro headset to AR/VR/3D enthusiasts and provides a beginner's guide to creating applications that take advantage of the upcoming technological powerhouse. You will learn the built-in tools for creating applications (Windows), objects (Volumes), and environments (Spaces), as well as explore the capabilities of the new operating system, visionOS. Using Apple's Reality Composer Pro along with XCode and the Vision Pro Simulator, you will discover how to author and publish their applications in the visionOS ecosystem. The Apple Vision Pro establishes an exciting new platform for Apple that promises to continue the trend of redefining computing, entertainment, and communications well into the future.

With this book, you'll be able to:



Explore Apple's Vision Pro development tools, including XCode, Reality Composer Pro, and the Vision Pro Simulator
Understand Vision Pro core concepts and terminology such as Windows, Volumes, Spaces, Entities, and Meshes
Learn about Apple's UI and Spatial Computing Frameworks, including SwiftUI, RealityKit, and ARKit
Gain insights into 3D model and material basics, covering Asset Library, Shader Graph, USDZ, and MaterialX, alongside object placement, tracking, and user interactions with virtual objects
Work with concepts that are backed up with hands-on low-code exercises and downloadable projects

Understanding the visionOS Creator Toolkit
Bringing Traditional Applications into a 3D Workspace
Getting Started with Reality Composer Pro and Reality Assets
Creating and Customizing 3D Models and Materials
Placing Virtual Objects in the Physical World
Exploring Animation Techniques and Object-World Interactions
Navigating Using Gestures and Gaze
Using Voice and Spatial Audio to Engage Users
Capturing and Using Spatial Photos and Video
Recognizing Real-World Objects
Building Fully Immersive Spaces
Following the Apple Spatial Interface Guidelines
Publishing and Sharing Your Creations

Erscheint lt. Verlag 8.12.2024
Sprache englisch
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 0-13-836022-7 / 0138360227
ISBN-13 978-0-13-836022-1 / 9780138360221
Zustand Neuware
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