C# and Game Programming
A Beginner's Guide
Seiten
2004
|
2nd edition
A K Peters (Verlag)
978-1-56881-236-6 (ISBN)
A K Peters (Verlag)
978-1-56881-236-6 (ISBN)
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples
A. Salvatore Buono
PART ONE: Programming Basics, Chapter One: C# from the Beginning, Chapter Two: Branches, Loops, and Functions PART TWO: Game Programming Basics, Chapter Three: Introducing DirectX, Chapter Four: Arrays, Pointers and Strings, Chapter Five: Object-Oriented Design, Appendices.
| Erscheint lt. Verlag | 22.12.2004 |
|---|---|
| Verlagsort | Natick |
| Sprache | englisch |
| Maße | 191 x 235 mm |
| Gewicht | 508 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
| Informatik ► Weitere Themen ► Computerspiele | |
| ISBN-10 | 1-56881-236-1 / 1568812361 |
| ISBN-13 | 978-1-56881-236-6 / 9781568812366 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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