Math for Game Developer
Seiten
2014
Premier Press (Hersteller)
978-1-59200-467-6 (ISBN)
Premier Press (Hersteller)
978-1-59200-467-6 (ISBN)
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The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game programming.
Mathematics for Game Developers is just that-a math book designed specifically for the game developer, not the mathematician. As a game developer, you know that math is a fundamental part of your programming arsenal. In order to program a game that goes beyond the basics, you must first master concepts such as matrices and vectors. In this book, you will find some unique solutions for dealing with real problems youall face when programming many types of 3D games. Not only will you learn how to solve these problems, youall also learn why the solution works, enabling you to apply that solution to other problems. Youall also learn how to leverage software to help solve algebraic equations. Through numerous examples, this book clarifies how mathematical ideas fit together and how they apply to game programming.
Mathematics for Game Developers is just that-a math book designed specifically for the game developer, not the mathematician. As a game developer, you know that math is a fundamental part of your programming arsenal. In order to program a game that goes beyond the basics, you must first master concepts such as matrices and vectors. In this book, you will find some unique solutions for dealing with real problems youall face when programming many types of 3D games. Not only will you learn how to solve these problems, youall also learn why the solution works, enabling you to apply that solution to other problems. Youall also learn how to leverage software to help solve algebraic equations. Through numerous examples, this book clarifies how mathematical ideas fit together and how they apply to game programming.
| Erscheint lt. Verlag | 30.6.2014 |
|---|---|
| Sprache | englisch |
| Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
| Mathematik / Informatik ► Mathematik | |
| ISBN-10 | 1-59200-467-9 / 1592004679 |
| ISBN-13 | 978-1-59200-467-6 / 9781592004676 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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