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HCI International 2022 – Late Breaking Posters -

HCI International 2022 – Late Breaking Posters

24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II
Buch | Softcover
XXV, 726 Seiten
2022 | 1st ed. 2022
Springer International Publishing (Verlag)
978-3-031-19681-2 (ISBN)
CHF 179,70 inkl. MwSt
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Volume CCIS 1655 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022.
 
A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Studies on Social Computing.- Virtual Services during Covid-19 Using Social Media of Minister of Public Health.- Comparing Twitter Sentiment and United States COVID-19 Vaccination Rates.- Digital Content Management of Twitter for Climate Change Using Hashtag.- Understanding Users' Deepfake Video Verification Strategies.- Analysis of News Data on 'Super App' Using Topic Modeling.- Micro-Influencer Marketing Beauty Brand on Social Media.- Online Trusts; How Media Shaping Student Trust Towards Vaccination News.- Digital Literacy: How Social Media Prevent Misinformation During Pandemic.- Social Media Consistency Analysis Ministry of State-Owned Enterprises in Indonesia During the COVID-19 Pandemic.- Health Communication Using Social Media: As Preventive of Suicide Act.- Gender Advocacy, Social Media Campaign to Against Sexual Violence.- Utilization of Social Media in Handling and Preventing Violence Against Women and Children Case Study: Indonesia.- Investigating Information Cocoon Attitudes in Short-Form Video Applications.- Governing for Free: Rule Process Effects on Reddit Moderator Motivations.- Interactive Technologies for Learning.- From Data Humanism to Metaphorical Visualization - an Educational Game Case Study.- Video Conferencing Platforms for Learning: Which is the Best Platform?.- Effects of Virtual Reality on School Students' Learning in Safety Education: A Meta-analysis.- Application of a Mixed Methodology to Evaluate the Interactions of Adolescents with YouTube in the Framework of Comprehensive Sexual Education.- The Influence of Phygital Learning: The User Expectations of Perceived Usability of Practical and Theoretical Courses.- User-centered virtual and augmented reality environments to support the classroom needs of elementary school children.- HCI Strategies for Informing the Design of a Teacher Dashboard: How Might Real-TimeSituational Data Determine the Potential for Technological Support in the Classroom?.- HCI Strategies for Informing the Design of a Teacher Dashboard: How Might Real-Time Situational Data Determine the Potential for Technological Support in the Classroom?.- Innovative ICT-Based Strategies Used by Teachers for the Development of Social Competences in Business Administration Students.- Workids: Kids Homework Planner to Enhance Learning and Motivation in a Meaningful Way.- Exploring Information Retrieval For Personalized Teaching Support.- INTELIAPP: An Application to Detect the Different Intelligence and Cognitive Abilities in Public High School Students to Develop a Better Appropriation of Knowledge.- INTELIAPP: An Application to Detect the Different Intelligence and Cognitive Abilities in Public High School Students to Develop a Better Appropriation of Knowledge.- Design of a Virtual Laboratory for Practical Learning of Environmental Management and Industrial Safety.- "I Can Do This!": Teaching Introductory Programming in Face-to-Face vs. Online Classes.- 3D Printing for STEAM Education.- Digital Transformation in Business, Government, and Organizations.- Moral and Political Concerns about Patents: a Cross-Cultural Perspective.- Automation of an Electro-Hydraulic Test Bench Using a Weitek CMT3092 HMI- PLC.- Apply the M/M/C Model of Queuing Theory in a Service System based on FlexSim Simulation in the Post-COVID.- Evaluation Methods Review of the Innovation Capacity of Companies Based on Knowledge Management.- Intelligent Dashboard to Optimize the Tax Management in a Town Municipal Government.- Idea Management in SMEs - Design Principles for Collaboration in Idea Management System.- Human Interface and Competitive Intelligence in Management of Business Science Teaching Research.- Risk Training Tools on Structured Knowledge for Risk Management.- Chrono-Spatialism: Int

Erscheinungsdatum
Reihe/Serie Communications in Computer and Information Science
Zusatzinfo XXV, 726 p. 280 illus., 215 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 1135 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte Applications • Artificial Intelligence • Cognitive Systems • Computer Networks • Computer Science • Computer Security • computer vision • conference proceedings • cryptography • E-Learning • Human-Computer Interaction (HCI) • Human engineering • Image Processing • Informatics • machine learning • mobile computing • Network Protocols • Research • Robotics • Signal Processing • Software Design • Software engineering • Telecommunication Systems • User Interfaces • wireless telecommunication systems
ISBN-10 3-031-19681-3 / 3031196813
ISBN-13 978-3-031-19681-2 / 9783031196812
Zustand Neuware
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