HCI International 2022 – Late Breaking Posters
Springer International Publishing (Verlag)
978-3-031-19678-2 (ISBN)
A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
HCI Theory and Practice.- Can Eye Tracking with Pervasive Webcams Replace Dedicated Eye Trackers? An Experimental Comparison of Eye-Tracking Performance.- The Orientation to Physicality and Physical Objects in the Digitalized World.- Extended, Distributed, and Predictive: Sketches of a Generative Theory of Interaction for HCI.- Leveraging Temporal Causal Discovery Framework to Explore Event-Related EEG Connectivity.- Mirror Neurons as a Potential Confounder in Thought-Based Device Control using Brain Computer Interfaces with fNIRS.- An Experimental Method for Studying Complex Choices.- Gaze-Enhanced User Interface for Real-Time Video Surveillance.- Cyber Security Table-Top Exercise Gamification with Dynamic Scenario for Qualification Assessment.- Motivating Subscription of Video-on-demand in Mainland China A Push-Pull-Mooring Perspective.- Targeted Training Improves Security Culture.- Identification of Physical-Digital Ecosystem Personalization Factors.- Design of a Portable Interface for Vibrotactile Feedback Applications.- Predicting Gender via Eye Movements.- Creative Design Diffusion Model under Agglomerate Effect--Transformation of Creative Clusters from Weak Connection to Strong Connection.- BrainActivity1: A Framework of EEG Data Collection and Machine Learning Analysis for College Students.- Accessibility, Usability, and UX Design.- Kick-starting Ready-to-Go Assets to Speed up Motion Design Development for Mobile Devices.- LICOR: Beyond the Design System - A Proposal to Empower Teams to Develop Software in Compliance with the Principles of Accessibility, Usability, and Privacy by Design in the Extreme Contexts and Challenging Domains Post-COVID-19.- Design for Positive UX: from Experience Categories to Psychological Needs.- Do ICT Competence in and ICT Service Use Affect Life Satisfaction? Focusing on Mobile ICT Services.- Understanding Users' Perception of Cute Aesthetics in Mobile Interface Design.- The Impact of Personality on Gamification Interfaces.- Human-Computer Interaction Challenges and Opportunities in the Arab World Design Education.- A Novel System Based on a Smart Toy Responding to Child's Facial Expressions: Potential Use in Early Treatment of Autism Spectrum Disorders.- Assistive Technology on Demand (AToD) + Morphic 2.0 - Changing What is Possible with Assistive Technologies and Who Can Benefit.- Research on the Design of Series Emoticons Based on the User Cognition Experiment.- Empathy Between Designers in the Design Synthesis Stage.- Model Proposal of Designerly Ways of Material Thinking from the Viewpoints of Sustainable Transitions.- Tactile Cognition and Art Product Design for The Blind Based on Emotional Interaction.- HCI Research and Design across Cultures.- Comparison of Online Transportation Policy Problems Between Major Cities in Indonesia.- The Cross-Cultural Acceptance of Japanese Animation, Analysis of Social Media.- Character Evaluation and Derivative Product Design of "Hetalia" Based on Kansei Image.- Understanding Agendas of Unmanned Stores: The Case of South Korea.- Cultural Discourse on Keyboards: The Selection of Alphabets.- Research on Visual Design of Tibetan Medicine Mud Mask based on HTML5 Technology -- Taking Tibetan Medicine Mud Mask as an Example.- Research on Visual Design of Tibetan Medicine Mud Mask based on HTML5 Technology -- Taking Tibetan Medicine Mud Mask as an Example.- Cultural Heritage Experience Design.- A Deep Learning Approach to Search the Artwork in Art Museums Utilizing Instagram Hashtags.- A Deep Learning Approach to Search the Artwork in Art Museums Utilizing Instagram Hashtags.- Computer Reshaping the View of Objects--The Operational Aesthetics of Generative Art.- Digital Chuimsae: Evolution of Korean Traditional Perform
| Erscheinungsdatum | 27.11.2022 |
|---|---|
| Reihe/Serie | Communications in Computer and Information Science |
| Zusatzinfo | XXXV, 716 p. 351 illus., 297 illus. in color. |
| Verlagsort | Cham |
| Sprache | englisch |
| Maße | 155 x 235 mm |
| Gewicht | 1052 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
| Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
| Schlagworte | Applications • Artificial Intelligence • Communication Systems • Computer Hardware • Computer Networks • Computer Science • Computer systems • computer vision • conference proceedings • Data communication systems • Education • Human-Computer Interaction (HCI) • Informatics • Internet • Network Protocols • Research • Signal Processing • Software Design • Software engineering • Telecommunication networks • Telecommunication Systems • User Interfaces • Virtual Reality • wireless telecommunication systems |
| ISBN-10 | 3-031-19678-3 / 3031196783 |
| ISBN-13 | 978-3-031-19678-2 / 9783031196782 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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