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3D Game Engine Programming - Oliver Duvel, Stefan Zerbst

3D Game Engine Programming

Media-Kombination
896 Seiten
2004
Premier Press
9781592003518 (ISBN)
CHF 109,95 inkl. MwSt
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A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience. "3D Game Engine Programming" shows game programmers how to develop such an engine.

Introduction Part I: Introduction to the Topics 1. 3D Engines and Game Programming 2. Designing the Engine 3. Engineering the Engine 4. Fast 3D Calculus Part II: Rendering Graphics 5. Materials, Textures, and Transparency 6. The Render Device of the Engine 7. 3D Pipelines and Shaders 8. Loading and Animating 3D Models Part III: Support Modules for the Engine 9. The Input Interface of the Engine 10. The Audio Interface of the Engine 11. The Network Interface of the Engine 12. Timing and Movement in the Engine 13. Scene Management Part IV: Black Art of Game Programming 14. Computer-Aided Design (CAD) Tools 15. Deathmatch Shooter

Erscheint lt. Verlag 30.7.2004
Zusatzinfo Mixed media Mixed media
Sprache englisch
Maße 232 x 188 mm
Gewicht 1760 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Weitere Themen Computerspiele
ISBN-13 9781592003518 / 9781592003518
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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