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Game Development Essentials - Todd Gantzler

Game Development Essentials

Video Game Art

Todd Gantzler (Autor)

Media-Kombination
288 Seiten
2004
Delmar Cengage Learning
9781401840662 (ISBN)
CHF 129,95 inkl. MwSt
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Explaining the process of creating real-time 3D images in computer and video games, this text highlights the technical aspects of preparing art quickly and effectively whilst conforming to the limitations of today's most widely used 3D game engines.
The premiere title in the Game Development Essentials series explores the art of bringing a game designer's concepts to life. A strong foundation in game artistry is the essential first step, and leading game art designer Todd Gantzler takes readers behind the scenes to show them how to create the entire visual world - from characters to environments - that a game player encounters on the computer screen. Hands-on tutorial instruction suitable for beginning-to-intermediate-level game artists explains the process involved in creating art for real-time 3D digital games and, specifically, video games. The book highlights the technical aspects of preparing art quickly and effectively while conforming to the limitations and specifications of today's most widely used 3D game engines.

Introduction. Basic 3D. Textures. Polygon Count. Modeling with the Procedural Approach: Control and Flexibility in Poly Count. Making the Model for the Texture. Making the Texture for the Model - Advanced Modeling and Texturing.

Erscheint lt. Verlag 22.8.2004
Zusatzinfo chiefly col. Illustrations
Verlagsort Clifton Park
Sprache englisch
Maße 211 x 259 mm
Gewicht 840 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Weitere Themen Computerspiele
ISBN-13 9781401840662 / 9781401840662
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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