Modeling a Character in 3DS Max
Seiten
2005
|
Second Edition
Wordware Publishing Inc. (Verlag)
978-1-55622-088-3 (ISBN)
Wordware Publishing Inc. (Verlag)
978-1-55622-088-3 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
This is the definitive start-to-finish guide to creating incredible low-polygon real-time video game characters using 3D Studio Max 5 and 6. The highly anticipated update to the best-selling character modelling book by Paul Steed (id, WildTangent, Microsoft Xbox group), this book is geared towards the beginning modeller.
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives use extrusions and Booleans mirror and reuse models optimize the mesh create and apply textures loft shapes.
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives use extrusions and Booleans mirror and reuse models optimize the mesh create and apply textures loft shapes.
2088-X1TRAN
Design Fundamentals; Callisto Designed; The Guide objects; The Head and Face; The Hair; The Torso; The Legs; The Back, Neck and Shoulders; The Arms; The Boots; Optimising the Mesh; Mapping the Head; Mapping the Rest of Callisto; Final Thoughts; Index.
| Erscheint lt. Verlag | 24.1.2005 |
|---|---|
| Sprache | englisch |
| Gewicht | 879 g |
| Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
| ISBN-10 | 1-55622-088-X / 155622088X |
| ISBN-13 | 978-1-55622-088-3 / 9781556220883 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound
Buch | Hardcover (2021)
Rheinwerk (Verlag)
CHF 69,85