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Modeling a Character in 3DS Max - Paul Steed

Modeling a Character in 3DS Max

(Autor)

Buch | Softcover
584 Seiten
2005 | Second Edition
Wordware Publishing Inc. (Verlag)
978-1-55622-088-3 (ISBN)
CHF 66,30 inkl. MwSt
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This is the definitive start-to-finish guide to creating incredible low-polygon real-time video game characters using 3D Studio Max 5 and 6. The highly anticipated update to the best-selling character modelling book by Paul Steed (id, WildTangent, Microsoft Xbox group), this book is geared towards the beginning modeller.
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives use extrusions and Booleans mirror and reuse models optimize the mesh create and apply textures loft shapes.

2088-X1TRAN

Design Fundamentals; Callisto Designed; The Guide objects; The Head and Face; The Hair; The Torso; The Legs; The Back, Neck and Shoulders; The Arms; The Boots; Optimising the Mesh; Mapping the Head; Mapping the Rest of Callisto; Final Thoughts; Index.

Erscheint lt. Verlag 24.1.2005
Sprache englisch
Gewicht 879 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-55622-088-X / 155622088X
ISBN-13 978-1-55622-088-3 / 9781556220883
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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