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Shading, Lighting, and Rendering with Blender EEVEE - Sammie Crowder

Shading, Lighting, and Rendering with Blender EEVEE

Create amazing concept art 12 times faster using a real-time rendering engine

(Autor)

Buch | Softcover
374 Seiten
2022
Packt Publishing Limited (Verlag)
978-1-80323-096-2 (ISBN)
CHF 62,80 inkl. MwSt
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This book will guide you through creating amazing works of art in Blender using lighting, shading, and rendering. Intermediate-level users will be able to get up and running with Blender 3.0, understanding how to iterate on works quickly, efficiently, and with maximum artistic integrity.
Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0

Key Features

Learn real-time rendering engine concepts by creating three projects
Understand how to update workflows to Blender 3.0
Explore intermediate to advanced-level tutorials on creating art inside Blender

Book DescriptionBlender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.

Lighting, Shading, and Rendering with Blender's EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender's EEVEE.

What you will learn

Explore EEVEE Render Properties for optimal outcomes
Focus on shading processes, including those that are both traditional and more cutting-edge
Understand composition and create effective concept art inside Blender
Discover procedural workflows to shorten the artistic process instead of getting mired in details
Understand intermediate Blender workflows for working in a professional environment
Develop art in different styles and learn why each style has different workflows and conventions
Create interactive, rapid changes in Blender's EEVEE engine

Who this book is forThis book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.

Sammie Crowder first discovered Blender 8 years ago, and she has been using it to create ever since. After self-teaching while working at a library for several years, she started using Blender as an educator, creating short - and long-form animations that explain complex scientific concepts for the University of Colorado. Following several years of developing that program, she transitioned to using Blender 3D to create synthetic data for machine learning applications. Her current focus is on education, using Blender and other tools to get underserved groups into technology and art-based industries. She lives in beautiful Colorado with a dog, two cats, a lizard, and her partner. When she's not working in Blender she likes to read, hike, and garden.

Table of Contents

Introducing EEVEE – A Real-Time Rendering Engine
Creating Materials Fast with EEVEE
Lights, Camera...
Non-Physical Rendering
Setting Up an Environment with Geometry Nodes
Screen Space Reflections – Adding Reflection to the Water
Faking Camera Effects for Better Renders
Using Alphas for Details
Lighting an Interior Scene
Working with Irradiance Volumes and Cubemaps for More Accurate Rendering
Kitbashing – Adding Details Fast
Special Effects with EEVEE – Fire and Smoke
Exploring the Wide World of Blender

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Informatik Grafik / Design Blender
ISBN-10 1-80323-096-7 / 1803230967
ISBN-13 978-1-80323-096-2 / 9781803230962
Zustand Neuware
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