Videogame Sciences and Arts
Springer International Publishing (Verlag)
978-3-030-95304-1 (ISBN)
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*
The 10 full papers presented were carefully reviewed and selected from 46 submissions.
*The conference was held online due to the COVID-19 pandemic.
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience.- Recent trends in the Portuguese video game industry: 2016-2020.- Video games specialized media in Basque language.- It's Crunch Time: Burnout, Job Demands and Job Resources in Game Developers.- Game Based Learning in Science Fiction.- Supporting the construction of game narratives using a toolkit to game design.- Reward-Mediated Individual and Altruistic Behavior.- Interviewing a Virtual Suspect: conversational game characters using Alexa.- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition.- Reinforcement Learning in Tower Defense.
| Erscheinungsdatum | 25.01.2022 |
|---|---|
| Reihe/Serie | Communications in Computer and Information Science |
| Zusatzinfo | XII, 141 p. 47 illus., 32 illus. in color. |
| Verlagsort | Cham |
| Sprache | englisch |
| Maße | 155 x 235 mm |
| Gewicht | 248 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
| Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
| Schlagworte | Applications • Artificial Intelligence • Computer Games • Computer Science • Computer systems • computer vision • conference proceedings • Game Design • Game Development • Game Theory • Human-Computer Interaction (HCI) • Informatics • interactive computer graphics • Interactive design • interactive games • Research • Software Design • Software engineering • User Interfaces |
| ISBN-10 | 3-030-95304-1 / 3030953041 |
| ISBN-13 | 978-3-030-95304-1 / 9783030953041 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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