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Beginning Windows Mixed Reality Programming - Sean Ong, Varun Kumar Siddaraju

Beginning Windows Mixed Reality Programming (eBook)

For HoloLens and Mixed Reality Headsets
eBook Download: PDF
2021 | 2., Second Edition
278 Seiten
Apress (Verlag)
978-1-4842-7104-9 (ISBN)
Systemvoraussetzungen
56,99 inkl. MwSt
(CHF 55,65)
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Develop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided.

Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking.


What You Will Learn
  • Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices
  • Get started with Unity, the preferred tool for developing 3D experiences
  • Locate and import 3D models for your project, or make your own
  • Use spatial sound, voice commands, gestures, hand tracking, and eye tracking
  • Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way
  • Publish to the Windows Store and make money from your app

Who This Book Is For

Programmers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform. 



Develop applications and experiences for Microsoft's HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided.Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity's AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking.What You Will LearnPrototype ideas quickly for the HoloLens 2 and Windows mixed reality devicesGet started with Unity, the preferred tool for developing 3D experiencesLocate and import 3D models for your project, or make your ownUse spatial sound, voice commands, gestures, hand tracking, and eye trackingBuild with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy wayPublish to the Windows Store and make money from your appWho This Book Is ForProgrammers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform. 
Erscheint lt. Verlag 22.9.2021
Zusatzinfo XXV, 278 p. 212 illus., 211 illus. in color.
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Software Entwicklung
Schlagworte augmented reality • Eye Tracking • Gesture-based User Interface • Hand Tracking • HoloLens 2 • Microsoft Mixed Reality Toolkit • mixed reality • Spatial Mapping • Spatial Sound • Tobii Eye Tracker • Unity 3D • Virtual Reality • Windows Mixed Reality • Windows Store
ISBN-10 1-4842-7104-1 / 1484271041
ISBN-13 978-1-4842-7104-9 / 9781484271049
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