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Maya 5 Savvy - John Kundert-Gibbs, Peter Lee, Dariush Derakhshani, Eric Kunzendorf

Maya 5 Savvy

Media-Kombination
928 Seiten
2003
Sybex Inc.,U.S.
978-0-7821-4230-3 (ISBN)
CHF 95,85 inkl. MwSt
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Maya is a tool for 3D modeling, animation, and rendering. It is used by film houses such as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. This book features tutorials.
Maya, the Academy Award winning software from Alias Wavefront, is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. "Maya 5 Savvy" is an Alias Wavefront Approved title, updated for version 5, and featuring brand-new tutorials for this edition. Previous best-selling versions of this title include "Maya 4.5 Savvy" and "Mastering Maya 3".

John Kundert--Gibbs is director of the Master of Digital Production Arts program at Clemson University. Peter Lee runs his own 3D company, Storydale. Dariush Derakhshani is a CGI effects animator with Sight Effects. Eric Kunzendorf is computer chair Electronic Arts Department at the Atlanta College of Art.

CONTENTS AT A GLANCE. Foreword. Introduction. PART I: BEFORE YOU BEGIN. Chapter 1: The Maya Interface. Chapter 2: Creating an Animation Story. Chapter 3: Getting Ready for Maya. PART II: MODELING. Chapter 4: Modeling Basics. Chapter 5: NURBS Modeling. Chapter 6: Polygons and Subdivision Surfaces. Chapter 7: Character Modeling. PART III: KEYFRAMED ANIMATION. Chapter 8: Basic Animation. Chapter 9: Deformers and Skeletons: Rigging I. Chapter 10: Binding and Controls: Rigging II. Chapter 11: Character Animation. Chapter 12: Nonlinear Animation Techniques. PART IV: AUTOMATED ANIMATION. Chapter 13: Rigid Body Animation. Chapter 14: Introducing MEL. Chapter 15: Programming with MEL. Chapter 16: Expression--Driven Animation. Chapter 17: Introduction to Particles. Chapter 18: Advanced Particle Animation. PART V: CREATING OUTPUT. Chapter 19: Rendering Basics. Chapter 20: Lighting for Animation. Chapter 21: Texturing For Animation. Chapter 22: Advanced Rendering for Animation. PART VI: ADVANCED TOPICS. Chapter 23: Maya Fur. Chapter 24: Maya Cloth. Chapter 25: Paint Effects. Chapter 26: Fluid Effects. Chapter 27: Compositing and Editing. Index.

Erscheint lt. Verlag 2.12.2003
Zusatzinfo colour illustrations
Verlagsort New York
Sprache englisch
Maße 194 x 230 mm
Gewicht 1902 g
Einbandart Paperback
Themenwelt Informatik Grafik / Design Maya
ISBN-10 0-7821-4230-3 / 0782142303
ISBN-13 978-0-7821-4230-3 / 9780782142303
Zustand Neuware
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