Decision and Game Theory for Security
Springer International Publishing (Verlag)
978-3-030-64792-6 (ISBN)
The 21 full papers presented together with 2 short papers were carefully reviewed and selected from 29 submissions. The papers focus on machine learning and security; cyber deception; cyber-physical systems security; security of network systems; theoretic foundations of security games; emerging topics.
Machine Learning and Security.- Distributed Generative Adversarial Networks for Anomaly Detection.- Learning and Planning in the Feature Deception Problem.- A Realistic Approach for Network Traffic Obfuscation using Adversarial Machine Learning.- Adversarial Deep Reinforcement Learning based Adaptive Moving Target Defense.- Lie Another Day: Demonstrating Bias in a Multi-Round Cyber Deception Game of Questionable Veracity.- Cyber Deception.- Exploiting Bounded Rationality in Risk-based Cyber Camouflage Games.- Farsighted Risk Mitigation of Lateral Movement Using Dynamic Cognitive Honeypots.- Harnessing the Power of Deception in Attack Graph-Based Security Games.- Decoy Allocation Games on Graphs with Temporal Logic Objectives.- Popular Imperceptibility Measures in Visual Adversarial Attacks are Far from Human Perception.- Cyber-Physical System Security.- Secure Discrete-Time Linear-Quadratic Mean-Field Games.- Detection of Dynamically Changing Leaders in Complex Swarms from ObservedDynamic Data.- Moving Target Defense for Robust Monitoring of Electric Grid Transformers in Adversarial Environments.- Security of Network Systems.- Blocking Adversarial In uence in Social Networks.- Normalizing Flow Policies for Multi-agent Systems.- A Game Theoretic Framework for Software Diversity for Network Security.- Partially Observable Stochastic Games for Cyber Deception against Network Epidemic.- Combating Online Counterfeits: A Game-Theoretic Analysis of Cyber Supply Chain Ecosystem.- Theoretic Foundations of Security Games.- On the Characterization of Saddle Point Equilibrium for Security Games with Additive Utility.- MASAGE: Model-Agnostic Sequential and Adaptive Game Estimation.- Using One-Sided Partially Observable Stochastic Games for Solving Zero-Sum Security Games with Sequential Attacks.- A Data-Driven Distributionally Robust Game using Wasserstein Distance.- Security Games over Lexicographic Orders.- Game Theory on Attack Graph for Cyber Deception.- Attacking Machine Learning Models for Social Good.- A Review of Multi Agent Perimeter Defense Games.- Hardware Security and Trust: A New Battlefield of Information.- A Data Mining Friendly Anonymization Scheme for System Logs using Distance Mapping.- Security Games with Insider Threats.- Securing Next-Generation Wireless Networks: Challenges and Opportunities.
| Erscheinungsdatum | 24.12.2020 |
|---|---|
| Reihe/Serie | Lecture Notes in Computer Science | Security and Cryptology |
| Zusatzinfo | XI, 518 p. 131 illus., 111 illus. in color. |
| Verlagsort | Cham |
| Sprache | englisch |
| Maße | 155 x 235 mm |
| Gewicht | 799 g |
| Themenwelt | Informatik ► Netzwerke ► Sicherheit / Firewall |
| Schlagworte | Artificial Intelligence • computer crime • Computer Networks • Computer Science • Computer Security • Computer systems • computer vision • cryptography • Data Security • Economics • Engineering • Game Theory • Human-Computer Interaction (HCI) • Internet • Mathematics • Network Protocols • Network Security • optimmization • privacy • security • Signal Processing • Telecommunication networks • Telecommunication Systems • User Interfaces |
| ISBN-10 | 3-030-64792-7 / 3030647927 |
| ISBN-13 | 978-3-030-64792-6 / 9783030647926 |
| Zustand | Neuware |
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