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C++ for Game Programmers - Noel Llopis

C++ for Game Programmers

Noel Llopis (Autor)

Media-Kombination
412 Seiten
2003
Charles River Media
978-1-58450-227-2 (ISBN)
CHF 66,10 inkl. MwSt
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"C++ for Game Programmers" goes beyond just teaching C++, by concentrating on how to maximize the language's power for game development. Topics covered include inheritance, templates, memory allocation, abstract interfaces, crash-proofing, and much more.
C]+ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don't apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions of C++ are clarified, and programmers learn the most effective methods for using the language to create games. This is primarily a book about ideas and concepts: it is not just a source of C++ code to use in your game project. Instead, C++ for Game Programmers covers how things work from a game-development perspective, and provides practical rules to follow. It points out the most effective C++ practices and steers developers away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems faced by most developers, and focuses on techniques that have been proven in real games. Additionally, specific new technologies such as STL are covered in detail, along with the challenges specific to different platforms such as PCs or game consoles. The techniques presented apply to all aspects of game programming, including graphics, physics, and AI. C++ for Game Programmers is the perfect resource for game programmers looking to perfect their C++ skills, and experienced programmers interested in entering the game industry. Graphics, embedded systems, and real-time systems programmers facing the same challenges as game programmers will also benefit from the ideas and techniques covered.
Erscheint lt. Verlag 12.5.2003
Zusatzinfo Illustrations, unspecified
Verlagsort Hingham
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Weitere Themen Computerspiele
ISBN-10 1-58450-227-4 / 1584502274
ISBN-13 978-1-58450-227-2 / 9781584502272
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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