Practical Formal Software Engineering
Wanting the Software You Get
Seiten
2019
Cambridge University Press (Verlag)
978-1-108-81864-3 (ISBN)
Cambridge University Press (Verlag)
978-1-108-81864-3 (ISBN)
A textbook with a practical bent, for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. Assuming prior experience with C, C++, or Java programming languages, this book examines the interaction between code in a physical machine and the logic applied in creating the software.
Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems. Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.
Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems. Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.
Bruce Mills holds a Ph.D. in computer science and mathematics from the University of Western Australia, Perth. He has twenty years of experience in the industrial electronics and software fields, and as a lecturer in his native country, Wales, and the Middle East. Dr Mills is the author of Theoretical Introduction to Programming (2010).
Part I. Fundamentals: 1. Arithmetic; 2. Logic; 3. Algebra; 4. Diagrams; Part II. Language: 5. UML; 6. OCL; 7. Z; 8. Logic; 9. Java; Part III. Practice: 10. Implementation; 11. State transformation; 12. Plain text; 13. Natural language; 14. Digital geometry; 15. Building dungeons; 16. Multiple threads; 17. Security.
| Erscheinungsdatum | 07.03.2022 |
|---|---|
| Zusatzinfo | Worked examples or Exercises; 6 Tables, unspecified |
| Verlagsort | Cambridge |
| Sprache | englisch |
| Maße | 190 x 247 mm |
| Gewicht | 700 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
| ISBN-10 | 1-108-81864-1 / 1108818641 |
| ISBN-13 | 978-1-108-81864-3 / 9781108818643 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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