Learn Computer Science on your Smartphone (eBook)
488 Seiten
eptsoft limited (Verlag)
978-1-913398-22-4 (ISBN)
An enhanced eBook published in full colour. Now including extensive interactive content enabling exploration by inserting any values that would occur in a real situation whereby the graphics are redrawn to reflect those changes.
Calculations can be also tested against any standard subject textbook to compare the results.
Interactive Technology when used in the classroom can motivate passive students by encouraging their active participation where STEM subjects are ideally suited to Mobile Interactive Technology.
Students are more likely to be comfortable with technology they understand i.e. their phone and can interact with, often preferring 'Learning-by-Doing' over traditional pencil and paper methods.
Full colour graphics that are redrawn for every input change will make the learning experience more enjoyable and effective as it encourages experimentation of real world situations as almost any practical values are accepted.
Students who struggle to be fully engaged in normal classroom activity can often achieve the unexpected once sat in front of a digital screen where they can learn without the embarrassment of full class exposure.
Mobile Interactive Technology can bring any STEM textbook to life by inserting printed values from the book into their mobile device and comparing the results.
Colourful visual presentation assists the learning process as students will more likely remember, thereby increasing their personal confidence as they believe they are learning more as a result. Knowing the content is on their phone encourages them to dip-in in a spare moment more than open a traditional textbook.
Conclusion: Students will spend more time engaged with the Mobile Interactive Technology than with a traditional textbook.
For each topic group students can test their understanding by considering an open question whereby their ease of answering will provide an indication of personal progress.
Introduction
Computer Hardware
Data Structures
Data Files
Computer Systems
Data Handling
System Development
Coding
Binary Numbers
Binary Arithmetic
Logic Gates 1
Logic Gates 2
Logic Families
Flop Flops
Combinational Logic
Counters
Counting
Shift Registers
Logic Interfacing
Boolean Algebra
Micro-Computers
Data Address Bus
Memory Addressing
Arithmetic and Logic Unit
Microprocessor Timing
Instructions and Control
Memory Cells
Microprocessor Memory
Addressing Modes
Instruction Set 1
Instruction Set 2
Instruction Set 3
| Erscheint lt. Verlag | 16.12.2019 |
|---|---|
| Sprache | englisch |
| Themenwelt | Mathematik / Informatik ► Informatik |
| Schlagworte | Binary Arithmetic • Binary numbers • computing education • floating point • hexadecimal • Logic Gates • microprocessor • Raspberry Pi |
| ISBN-10 | 1-913398-22-6 / 1913398226 |
| ISBN-13 | 978-1-913398-22-4 / 9781913398224 |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
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Dateiformat: EPUB (Electronic Publication)
EPUB ist ein offener Standard für eBooks und eignet sich besonders zur Darstellung von Belletristik und Sachbüchern. Der Fließtext wird dynamisch an die Display- und Schriftgröße angepasst. Auch für mobile Lesegeräte ist EPUB daher gut geeignet.
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