Learn Unity ML-Agents - Fundamentals of Unity Machine Learning (eBook)
204 Seiten
Packt Publishing (Verlag)
978-1-78913-186-4 (ISBN)
Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and Unity
Key Features
- Learn how to apply core machine learning concepts to your games with Unity
- Learn the Fundamentals of Reinforcement Learning and Q-Learning and apply them to your games
- Learn How to build multiple asynchronous agents and run them in a training scenario
Book Description
Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API.
This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.
What you will learn
- Develop Reinforcement and Deep Reinforcement Learning for games.
- Understand complex and advanced concepts of reinforcement learning and neural networks
- Explore various training strategies for cooperative and competitive agent development
- Adapt the basic script components of Academy, Agent, and Brain to be used with Q Learning.
- Enhance the Q Learning model with improved training strategies such as Greedy-Epsilon exploration
- Implement a simple NN with Keras and use it as an external brain in Unity
- Understand how to add LTSM blocks to an existing DQN
- Build multiple asynchronous agents and run them in a training scenario
Who this book is for
This book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity.
The reader will be required to have a working knowledge of C# and a basic understanding of Python.
Micheal Lanham is a proven software architect with 20 years' experience of developing a range of software, including games, mobile, graphic, web, desktop, engineering, GIS, and machine learning applications for various industries. In 2000, Micheal began working with machine learning and would later use various technologies for a broad range of apps, from geomechanics to inspecting pipelines in 3D. He was later introduced to Unity and has been an avid developer and author of multiple Unity apps and books since.Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and UnityAbout This BookLearn how to apply core machine learning concepts to your games with UnityLearn the Fundamentals of Reinforcement Learning and Q-Learning and apply them to your gamesLearn How to build multiple asynchronous agents and run them in a training scenarioWho This Book Is ForThis book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity.The reader will be required to have a working knowledge of C# and a basic understanding of Python.What You Will LearnDevelop Reinforcement and Deep Reinforcement Learning for games.Understand complex and advanced concepts of reinforcement learning and neural networksExplore various training strategies for cooperative and competitive agent developmentAdapt the basic script components of Academy, Agent, and Brain to be used with Q Learning.Enhance the Q Learning model with improved training strategies such as Greedy-Epsilon explorationImplement a simple NN with Keras and use it as an external brain in UnityUnderstand how to add LTSM blocks to an existing DQNBuild multiple asynchronous agents and run them in a training scenarioIn DetailUnity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API.This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.Style and approachThis book focuses on the foundations of ML, RL and DL for building agents in a game or simulation
| Erscheint lt. Verlag | 30.6.2018 |
|---|---|
| Sprache | englisch |
| Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
| Schlagworte | Agents • Deep learning • Games • Keras • ML agents • Neural networks • q learning • Reinforcement Learning • UNITY • Unity Machine Learning • Unity ML |
| ISBN-10 | 1-78913-186-3 / 1789131863 |
| ISBN-13 | 978-1-78913-186-4 / 9781789131864 |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
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