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Learn Three.js - Jos Dirksen

Learn Three.js

Programming 3D animations and visualizations for the web with HTML5 and WebGL, 3rd Edition

(Autor)

Buch | Softcover
528 Seiten
2018 | 3rd Revised edition
Packt Publishing Limited (Verlag)
978-1-78883-328-8 (ISBN)
CHF 59,95 inkl. MwSt
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This is a practical, example rich book that will help you in learning all the features of Three.js. With this book you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers, without having to learn WebGL.
Create and animate stunning 3D browser based graphics with Three.js JavaScript library

Key Features

Enhance your 3D graphics with light sources, shadows, advanced materials, and textures
Load models from external sources, and visualize and animate them directly from JavaScript
Create your own custom WebGL shader and explore the postprocessing feature of Three.js

Book DescriptionWebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.

What you will learn

Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment
Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
Work with vertices directly to create snow, rain, and galaxy-like effects
Import and animate models from external formats, such as OBJ, STL, and COLLADA
Create and run animations using morph targets and bones animations
Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps
Interact directly with WebGL by creating custom vertex and fragment shaders

Who this book is forThe ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library

Jos Dirksen has worked as a software developer and architect for more than a decade. He has a lot of experience in a large range of technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, and JavaScript. Besides working with these technologies, Jos also regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations. He is currently working as a freelance full-stack engineer on various Scala and JavaScript project. Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense.

Table of Contents

Creating Your First 3D Scene with Three.js
Basic Components That Make Up a Three.js Scene
Working with the Different Light Sources Available in Three.js
Working with Three.js Materials
Learning to Work with Geometries
Advanced Geometries and Binary Operations
Particles, Sprites, and the Point Cloud
Creating and Loading Advanced Meshes and Geometries
Animation and moving the camera
Loading and Working with Textures
Custom Shaders, Render Postprocessing and Raycaster
Physics, Sounds for Your Scene

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-78883-328-7 / 1788833287
ISBN-13 978-1-78883-328-8 / 9781788833288
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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