Wireless Game Development in C/C++ with BREW
Seiten
2003
Wordware Publishing Inc. (Verlag)
9781556229053 (ISBN)
Wordware Publishing Inc. (Verlag)
9781556229053 (ISBN)
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Aimed at intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques in the field of wireless games using Qualcomm's BREW development environment. It covers fundamentals of the API including graphics, sound, input, and general programming tips.
Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW™ uses QUALCOMM®'s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK™ and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.Capitalize on the popularity of programmable mobile phones by developing your own game. Explore how to use the BREW SDK™ to apply existing game development techniques to mobile gaming. Discover how to incorporate text, menus, and dialogs into a graphical user interface. Understand the process for having your application receive the TRUE BREW™ designation. Learn various techniques for optimizing your code.
Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW™ uses QUALCOMM®'s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK™ and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.Capitalize on the popularity of programmable mobile phones by developing your own game. Explore how to use the BREW SDK™ to apply existing game development techniques to mobile gaming. Discover how to incorporate text, menus, and dialogs into a graphical user interface. Understand the process for having your application receive the TRUE BREW™ designation. Learn various techniques for optimizing your code.
Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storm's Anachronox as well as various other PC and console projects. He currently runs Flarb Development (www.flarb.com), a game developer specializing in wireless entertainment.
| Erscheint lt. Verlag | 7.3.2003 |
|---|---|
| Sprache | englisch |
| Gewicht | 567 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
| Informatik ► Weitere Themen ► Computerspiele | |
| ISBN-13 | 9781556229053 / 9781556229053 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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