Computer Graphics Programming in OpenGL with C++ [OP]
Mercury Learning & Information (Verlag)
9781683922216 (ISBN)
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This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. It is appropriate for computer science undergraduate graphics programming courses and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, teach-yourself format with numerous examples that the reader can run just as presented. The book is unique in its heavy emphasis on student learning, making the complex topic of shader programming as accessible as possible. Includes companion files with source code and images. FEATURES: Covers OpenGL 4.0+ shader programming using C++, using Windows or Mac. Includes companion files with code, models, textures, images from the book, and more. Illustrates every technique with complete running code examples. Everything needed to install and run every example is provided and fully explained. Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) - with examples. Explains how to install and use essential OpenGL libraries such as GLEW, GLFW, glm, and others, for both Windows and Mac.
Gordon V. Scott : V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L. : John L. Clevenger is a computer science professor at California State University, Sacramento.
1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index
ON THE DISC
(Files are also available for downloading from the publisher by emailing request with proof of purchase to info@merclearning.com)
The source code for every program in the book, organized by chapter
The OBJ models used in the examples, and the various texture files
Cubemaps and skydomes for generating environments
Height maps and normal maps for achieving realistic detail
High resolution copies of all of the book's figures
| Erscheinungsdatum | 25.09.2018 |
|---|---|
| Zusatzinfo | four-color throughout |
| Sprache | englisch |
| Gewicht | 1170 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
| Mathematik / Informatik ► Informatik ► Theorie / Studium | |
| ISBN-13 | 9781683922216 / 9781683922216 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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