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Computer Games -

Computer Games

6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers
Buch | Softcover
XII, 191 Seiten
2018
Springer International Publishing (Verlag)
9783319759302 (ISBN)
CHF 74,85 inkl. MwSt
This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017.
The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.

Atari Games and Intel Processors.- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network.- Deep Preference Neural Network for Move Prediction in Board Games.- Deep Reinforcement Learning with Hidden Layers on Future States.- Neural Fictitious Self-Play in Imperfect Information Games with Many Players.- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing.- Memorizing the Playout Policy.- Distributed Nested Rollout Policy for SameGame.- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers.- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases.- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning.- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions.

Erscheinungsdatum
Reihe/Serie Communications in Computer and Information Science
Zusatzinfo XII, 191 p. 52 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 318 g
Themenwelt Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte 3D • Applications • Artificial Intelligence • Computer Games • Computer Graphics • Computer Science • computer vision • conference proceedings • Game Theory • Image Analysis • Image Processing • image reconstruction • Informatics • interactive computer graphics • Learning Algorithms • Linear Programming • Nash Equilibrium • Neural networks • Problem Solving • Reinforcement Learning • Research • smart homes • User Interfaces • Video game • Virtual Reality
ISBN-13 9783319759302 / 9783319759302
Zustand Neuware
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