Computer Games
Springer International Publishing (Verlag)
9783319759302 (ISBN)
The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.
Atari Games and Intel Processors.- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network.- Deep Preference Neural Network for Move Prediction in Board Games.- Deep Reinforcement Learning with Hidden Layers on Future States.- Neural Fictitious Self-Play in Imperfect Information Games with Many Players.- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing.- Memorizing the Playout Policy.- Distributed Nested Rollout Policy for SameGame.- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers.- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases.- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning.- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions.
| Erscheinungsdatum | 17.02.2018 |
|---|---|
| Reihe/Serie | Communications in Computer and Information Science |
| Zusatzinfo | XII, 191 p. 52 illus. |
| Verlagsort | Cham |
| Sprache | englisch |
| Maße | 155 x 235 mm |
| Gewicht | 318 g |
| Themenwelt | Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik |
| Schlagworte | 3D • Applications • Artificial Intelligence • Computer Games • Computer Graphics • Computer Science • computer vision • conference proceedings • Game Theory • Image Analysis • Image Processing • image reconstruction • Informatics • interactive computer graphics • Learning Algorithms • Linear Programming • Nash Equilibrium • Neural networks • Problem Solving • Reinforcement Learning • Research • smart homes • User Interfaces • Video game • Virtual Reality |
| ISBN-13 | 9783319759302 / 9783319759302 |
| Zustand | Neuware |
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