Learn Computer Science with Swift (eBook)
XVI, 303 Seiten
Apress (Verlag)
978-1-4842-3066-4 (ISBN)
Master the basics of solving logic puzzles, and creating algorithms using Swift on Apple platforms. This book is based on the curriculum currently being used in common computer classes. You'll learn to automate algorithmic processes that scale using Swift in the context of iOS, macOS, tvOS, and watchOS.
Begin by understanding how to think computationally: to formulate a computational problem and recognize patterns and ways to validate it. Then jump ahead past the abstractions and conceptual work into using code snippets to build frameworks and write code using Xcode and Swift. Once you have frameworks in place, you'll learn to use algorithms and structure data. Finally, you'll see how to bring people into what you've built through a useable UI and how UI and code relate.
What You'll Learn
- Recognize patterns and use abstractions
- Build code into reusable frameworks
- Manage code and share version control
- Solve logic puzzles
Young professionals interested in learning computer science from an Apple platform standpoint.
Jesse Feiler is a developer, consultant, and author specializing in database technologies and location-based apps. He is the creator of Minutes Machine the meeting management app, as well as Saranac River Trail app a guide to the Trail that includes location-based updates as well as social media tools. His apps are available in the App Store and are published by Champlain Arts Corp (champlainarts.com). Jesse is heard regularly on WAMC Public Radio for the Northeast's The Roundtable. founder of Friends of Saranac River Trail, Inc. A native of Washington DC, he has lived in New York City and currently lives in Plattsburgh NY.
Master the basics of solving logic puzzles, and creating algorithms using Swift on Apple platforms. This book is based on the curriculum currently being used in common computer classes. You'll learn to automate algorithmic processes that scale using Swift in the context of iOS, macOS, tvOS, and watchOS.Begin by understanding how to think computationally: to formulate a computational problem and recognize patterns and ways to validate it. Then jump ahead past the abstractions and conceptual work into using code snippets to build frameworks and write code using Xcode and Swift. Once you have frameworks in place, you'll learn to use algorithms and structure data. Finally, you'll see how to bring people into what you've built through a useable UI and how UI and code relate.What You'll LearnRecognize patterns and use abstractionsBuild code into reusable frameworksManage code and share version controlSolve logic puzzlesWho This Book Is For Young professionals interested in learning computer science from an Apple platform standpoint.
Jesse Feiler is a developer, consultant, and author specializing in database technologies and location-based apps. He is the creator of Minutes Machine the meeting management app, as well as Saranac River Trail app a guide to the Trail that includes location-based updates as well as social media tools. His apps are available in the App Store and are published by Champlain Arts Corp (champlainarts.com). Jesse is heard regularly on WAMC Public Radio for the Northeast's The Roundtable. founder of Friends of Saranac River Trail, Inc. A native of Washington DC, he has lived in New York City and currently lives in Plattsburgh NY.
Learn Computer Science with Swift, Jesse Feiler1. Thinking Computationally 2. Writing Code and Using Swift Playgrounds3. Exploring Programming Paradigms4. Using Algorithms5. Managing Control Flow: Repetition6. Working with Data - Collections7. Working with Data - Types8. Managing Control Flow: Beyond Repetitions9. Storing data and Sharing Data10. Building Components11. Using Events to Guide Actions12. Getting into Xcode in depth13. Bringing in People14. Graphics and Visualization Techniques and Problems
| Erscheint lt. Verlag | 15.12.2017 |
|---|---|
| Zusatzinfo | XVI, 303 p. 116 illus., 113 illus. in color. |
| Verlagsort | Berkeley |
| Sprache | englisch |
| Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
| Schlagworte | Artificial Intelligence • Coding • Computer Science • Problem Solving • programming • software development • SWIFT • Swift 4 |
| ISBN-10 | 1-4842-3066-3 / 1484230663 |
| ISBN-13 | 978-1-4842-3066-4 / 9781484230664 |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
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