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Introducing JavaScript Game Development - Graeme Stuart

Introducing JavaScript Game Development (eBook)

Build a 2D Game from the Ground Up

(Autor)

eBook Download: PDF
2017 | 1st ed.
XI, 209 Seiten
Apress (Verlag)
978-1-4842-3252-1 (ISBN)
Systemvoraussetzungen
46,99 inkl. MwSt
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Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.

You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games.

Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey. 



Graeme Stuart is a self-taught developer mainly building web-based applications using JavaScript and Python. He's has a PhD in energy management and much of his programming skill was originally developed to this end. He currently teaches JavaScript games programming to first year undergraduates.


Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take yourcode base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.

Graeme Stuart is a self-taught developer mainly building web-based applications using JavaScript and Python. He’s has a PhD in energy management and much of his programming skill was originally developed to this end. He currently teaches JavaScript games programming to first year undergraduates.

Section 1. Drawing1. HTML5 and the Canvas Element2. Understand Paths3. Drawing to a Design4. Drawing a Spaceship5. Drawing an AsteroidSection 2. Animation6. Basic Animation7. Animating Asteroids8. Practicing Objects9. InheritanceSection 3. Building the Game10. Simple Keyboard Interaction11. Controlling the Ship12. Collision Detection13. Death or Glory

Erscheint lt. Verlag 7.12.2017
Zusatzinfo XI, 209 p. 53 illus., 45 illus. in color.
Verlagsort Berkeley
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Web / Internet
Schlagworte 2D • building JavaScript games • ES6 • Game Development • Games • HTML5 • JavaScript • OO programming
ISBN-10 1-4842-3252-6 / 1484232526
ISBN-13 978-1-4842-3252-1 / 9781484232521
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