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Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp - Dawid Borycki

Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

(Autor)

Buch | Softcover
464 Seiten
2018
Microsoft Press (Verlag)
9781509306879 (ISBN)
CHF 69,55 inkl. MwSt
Develop AI-powered apps and games for HoloLens and mixed reality headsets 






This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. 






Advanced Microsoft technology expert Dawid Borycki shows how to: 







Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators 
Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware 
Render media streams, acquire video from world-facing cameras, and detect human faces in those images 
Generate descriptions of what the user sees, and present them via text or speech 
Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) 
Master core concepts and techniques for building 3D mixed reality apps with Unity 
Format 3D objects with materials to create holograms 
Add interactions to holograms based on user input 
Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping 

Dawid Borycki, is a biomedical researcher and software engineer with extensive experience in Microsoft technologies. He has executed many challenging software development projects for advanced device prototyping, including signal and image processing, control algorithms, embedded device interfacing, desktop (.NET C#), web (ASP.NET MVC), and mobile (Universal Windows Platform, Xamarin, Xamarin.Forms) programming. He is author of Programming for the Internet of Things: Using Windows 10 IoT Core and Azure IoT Suite. 

Part I: Fundamentals
1. Introduction to Windows Mixed Reality

2. Development Tools
3. Configuring the Development Environment, Emulators and Hardware

 

Part II. Developing 2D UWP Apps
4. UWP Basics
5. Media Controls
6. Microsoft Cognitive Services
7. Communicating with Devices

 

Part III. Developing 3D Apps
8. 3D Graphics Fundamentals
9. Unity Basics
10. Physics and Scripting
11. Animations and Navigation
12. Understanding HoloLens-Specific Functionalities
13. An AI-Powered 3D App
14. Attaching Holograms to Real Objects with Vuforia
15. UrhoSharp

Erscheinungsdatum
Reihe/Serie Developer Reference
Verlagsort Boston
Sprache englisch
Maße 189 x 234 mm
Gewicht 760 g
Themenwelt Mathematik / Informatik Informatik Software Entwicklung
ISBN-13 9781509306879 / 9781509306879
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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