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Teach Like a Gamer - Carly Finseth

Teach Like a Gamer

Adapting the Instructional Design of Digital Role-Playing Games

(Autor)

Matthew Wilhelm Kapell (Herausgeber)

Buch | Softcover
216 Seiten
2018
McFarland & Co Inc (Verlag)
978-1-4766-7054-6 (ISBN)
CHF 53,90 inkl. MwSt
Digital role-playing games can help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training.
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

Carly Finseth is the Senior Vice President of Education at Northwest Lineman College, where she leads and develops educational standards of excellence for the power delivery industry. Her work has appeared in such publications as the Journal of Technical Writing and Communication, the Journal of Applied Instructional Design, Kairos: A Journal of Rhetoric, Technology, and Pedagogy, the Journal of Teaching Writing and Computers and Composition Online. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.

Table of Contents


Acknowledgments

Preface

Introduction

1. Games, Play and the Intersection of Learning

2. Games and the Humanities

3. Identity Creation and Customization: Finding One’s Place in the Game

4. Simplified Subset: Learning Without Risk of Failure

5. Exploration and Discovery

6. Achievements and Rewards

7. How Games Teach Their Players

8. Role-Playing Games and Instructional Design: Best Practices, Heuristics, Applications and Conclusions

Concluding Thoughts

Appendix: List of RPGs Considered for This Study

Chapter Notes

References

Index

Erscheinungsdatum
Reihe/Serie Studies in Gaming
Zusatzinfo 15 photos, appendix, notes, bibliography, index
Verlagsort Jefferson, NC
Sprache englisch
Maße 152 x 229 mm
Gewicht 272 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Mathematik / Informatik Informatik Web / Internet
Sozialwissenschaften Pädagogik Bildungstheorie
Wirtschaft Betriebswirtschaft / Management Unternehmensführung / Management
ISBN-10 1-4766-7054-4 / 1476670544
ISBN-13 978-1-4766-7054-6 / 9781476670546
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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