Software Quality Assurance
A Self-Teaching Introduction
Seiten
2018
Mercury Learning & Information (Verlag)
9781683921684 (ISBN)
Mercury Learning & Information (Verlag)
9781683921684 (ISBN)
No detailed description available for "Software Quality Assurance".
Software compiles, executes and runs, but often fails or gives inaccurate results, because it is not tested thoroughly prior to its release. This overview of software testing and quality assurance provides key concepts, case studies, and numerous techniques to ensure software is reliable and secure. Using a “self-teaching” format, the book covers important topics such as black, white, and gray box testing, video game testing, test management, automation, levels of testing, and quality assurance standards and procedures. Includes end of chapter multiple-choice questions/answers to increase mastering of the topics.
Software compiles, executes and runs, but often fails or gives inaccurate results, because it is not tested thoroughly prior to its release. This overview of software testing and quality assurance provides key concepts, case studies, and numerous techniques to ensure software is reliable and secure. Using a “self-teaching” format, the book covers important topics such as black, white, and gray box testing, video game testing, test management, automation, levels of testing, and quality assurance standards and procedures. Includes end of chapter multiple-choice questions/answers to increase mastering of the topics.
Chopra Rajiv : Rajiv Chopra, PhD, is a university professor who has written numerous books and articles in the area of computer programming.
1. Introduction to Software Testing.
2. Software Verification and Validation.
3. Software Quality.
4. Black Box (Or Functional) Testing Techniques.
5. White Box (Or Structural) Testing Techniques.
6. Gray Box Testing.
7. Levels Of Testing.
8. Quality Assurance.
9. Quality Standards.
10. Reducing The Number of Test Cases.
11. Test Management and Automation.
12. A Case Study on Testing of E-Learning Management Systems.
13. Object Oriented Testing.
14. The Game Testing Process.
15. Basic Game-Testing Plan Template.
16. Game Testing By the Numbers..
Appendices.
Bibliography.
Model Question
Papers.
Index.
| Erscheinungsdatum | 12.07.2018 |
|---|---|
| Zusatzinfo | figures & examples |
| Sprache | englisch |
| Gewicht | 1052 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
| Mathematik / Informatik ► Informatik ► Software Entwicklung | |
| ISBN-13 | 9781683921684 / 9781683921684 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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