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Creating Graphics for Game and Animation with Adobe Illustrator CC

Assets, Environments and Characters

(Autor)

Buch | Softcover
352 Seiten
2026
CRC Press (Verlag)
978-1-138-90884-0 (ISBN)
CHF 94,25 inkl. MwSt
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Want to learn how to create realistic weapons, awesome alien environments or characters that rock without wasting your time on things you already know? Although intended to be a classroom textbook, the book will also appeal to anyone interested in learning how to create graphics for game design. This book includes a build-up of skills, a rewards system and a personalized path for a player profile. The personal path will be geared towards different levels of skills and experience levels so that student can skip over material they already know, spending more time on advanced skills. Instructor Resources are included on a companion website.

Key Features

This book will cover all the tools and current standards for creating graphics for games and other designs.
A personalized learning path is used for readers of varying levels of skill
Students will learn visually by seeing real-world examples brokend own into the steps and tools
Tools are presented in a way that is project based with exercises that can be done within a 30-minute time frame.
Exercises are customized based on individual reader skill level
Video tutorials available on the companion website to further explore the principles
Instructor manual and test bank materials available for instructors

Kathleen "Kat" Andler is an Assistant Professor of Graphic Design and Communications at Becker College in Worcester, Massachusetts. Kat bring over 20 years of hands-on design and industry experience to her work and teaching. Since joining Becker College, Kat Ander has grown the Graphic Design Department, revived and grown the Communications Design major and earned recognition for her contributions to the school and helped many students win presitigious awards.

Introduction

How-To Guide to Learning Paths

Part 1: Getting Started with Illustrator CC: Basic Tools and Interface

Part 2: Drawing Game Assets

Part 3: Character Drawing

Part 4: Environments

Part 5: Putting It All Together

Glossary

Index

Erscheinungsdatum
Zusatzinfo 4 Tables, color; 300 Line drawings, color; 300 Illustrations, color
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-90884-3 / 1138908843
ISBN-13 978-1-138-90884-0 / 9781138908840
Zustand Neuware
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