2D to VR with Unity5 and Google Cardboard
Productivity Press (Verlag)
978-1-4987-8152-7 (ISBN)
Dr. Roberto Dillon by a leading educator with more than ten years’ experience in the field of game design and development.
Section I Our First Game
Chapter 1: Getting Around in Unity
Chapter 2: Setting Up a Platform Game
Chapter 3: Running and Jumping
Chapter 4: Sound and More
Chapter 5: Scoring and Final Touches
Section II Building a Match 3 Game for PC and Mobile
Chapter 6: Game and Music Managers
Chapter 7: "Jem Matcher:" Part 1
Chapter 8: "Jem Matcher:" Part 2
Chapter 9: Moving to Mobile
Section III Developing a 3D Game for PC and VR
Chapter 10: Terrain and First Person Character
Chapter 11: Enemies and Path Finding
Chapter 12: Introduction to VR and Google Cardboard
Chapter 13: Porting to VR
Section IV Advanced Topics
Chapter 14: Physics
Chapter 15: Introduction to Shaders
Chapter 16: Setting up Unity Ads, IAPs, and Analytics
| Erscheinungsdatum | 26.05.2017 |
|---|---|
| Zusatzinfo | 188 Line drawings, black and white; 2 Halftones, black and white |
| Verlagsort | Portland |
| Sprache | englisch |
| Maße | 156 x 234 mm |
| Gewicht | 400 g |
| Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
| Informatik ► Software Entwicklung ► Spieleprogrammierung | |
| ISBN-10 | 1-4987-8152-7 / 1498781527 |
| ISBN-13 | 978-1-4987-8152-7 / 9781498781527 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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