Maya Programming with Python Cookbook (eBook)
266 Seiten
Packt Publishing (Verlag)
978-1-78355-163-7 (ISBN)
Master complex workflows and conquer the world with Python and Maya
About This Book
- Improve your modelling skills and reduce your scripting problems using Python in Maya
- Learn to communicate with web applications using Python for easier team development
- A quick and practical answer to every problem you can have whilst scripting in Maya with Python
Who This Book Is For
This book is for Python developers who have just started scripting with Maya.
What You Will Learn
- Find out how to use Python scripting to automate tedious tasks
- Create functional user interfaces to make scripts easy to share with others
- Add new functionality to Maya via the power of scripting
- Import and export arbitrary data into and out of Maya
- Improve your workflow, and that of your team
- Create custom create custom controls to make rigs that are easy to work with
- Implement a system to render 3D assets for isometric games
- Use script jobs to trigger actions automatically in response to user interaction
- Open a command port to allow other applications to communicate with Maya
In Detail
Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
Style and approach
This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.
Master complex workflows and conquer the world with Python and MayaAbout This BookImprove your modelling skills and reduce your scripting problems using Python in MayaLearn to communicate with web applications using Python for easier team developmentA quick and practical answer to every problem you can have whilst scripting in Maya with PythonWho This Book Is ForThis book is for Python developers who have just started scripting with Maya.What You Will LearnFind out how to use Python scripting to automate tedious tasksCreate functional user interfaces to make scripts easy to share with othersAdd new functionality to Maya via the power of scriptingImport and export arbitrary data into and out of MayaImprove your workflow, and that of your teamCreate custom create custom controls to make rigs that are easy to work withImplement a system to render 3D assets for isometric gamesUse script jobs to trigger actions automatically in response to user interactionOpen a command port to allow other applications to communicate with MayaIn DetailMaya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.Style and approachThis book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.
| Erscheint lt. Verlag | 29.7.2016 |
|---|---|
| Sprache | englisch |
| Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
| ISBN-10 | 1-78355-163-1 / 1783551631 |
| ISBN-13 | 978-1-78355-163-7 / 9781783551637 |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
Kopierschutz: Adobe-DRM
Adobe-DRM ist ein Kopierschutz, der das eBook vor Mißbrauch schützen soll. Dabei wird das eBook bereits beim Download auf Ihre persönliche Adobe-ID autorisiert. Lesen können Sie das eBook dann nur auf den Geräten, welche ebenfalls auf Ihre Adobe-ID registriert sind.
Details zum Adobe-DRM
Dateiformat: EPUB (Electronic Publication)
EPUB ist ein offener Standard für eBooks und eignet sich besonders zur Darstellung von Belletristik und Sachbüchern. Der Fließtext wird dynamisch an die Display- und Schriftgröße angepasst. Auch für mobile Lesegeräte ist EPUB daher gut geeignet.
Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen eine
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen eine
Geräteliste und zusätzliche Hinweise
Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.
aus dem Bereich