Computer Animation and Simulation ’97
Springer Wien (Verlag)
978-3-211-83048-2 (ISBN)
1. Human Motion Capture.- The Process of Motion Capture: Dealing with the Data.- A New Interface Paradigm for Motion Capture Based Animation Systems.- 2. Human Animation.- A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis.- Dynamic Analysis of Human Walking.- 3. Physics-based Modeling.- Physically-based Wrinlde Simulation & Skin Rendering.- Interactive Display and Animation of B-spline Solids as Muscle Shape Primitives.- An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics.- 4. Natural Phenomena.- Qualitative Simulation of Convective Cloud Formation and Evolution.- Visual Model of Plant Development with Respect to Influence of Light.- A Phenomenological Model of Coastal Scenes Based on Physical Considerations.- Practical Experience in the Physical Animation and Destruction of Trees.- 5. Collision Processing.- REACT: REal-time Adaptive Collision Testing, An Interactive Vision Approach.- Collision and Self-Collision Handling in Cloth Model Dedicated to Design Garments.- Appendix: Colour Illustrations.
| Erscheint lt. Verlag | 19.8.1997 |
|---|---|
| Reihe/Serie | Eurographics |
| Zusatzinfo | VIII, 203 p. 69 illus. |
| Verlagsort | Vienna |
| Sprache | englisch |
| Maße | 170 x 244 mm |
| Gewicht | 420 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
| Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
| Schlagworte | Animation • Computeranimation • Computer Animation • Dynamics • graphics • HC/Informatik, EDV/Informatik • Model • Modeling • Rendering • Simulation • Spline • Visualization |
| ISBN-10 | 3-211-83048-0 / 3211830480 |
| ISBN-13 | 978-3-211-83048-2 / 9783211830482 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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